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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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[Idea]Cruise Engines have 'hit-points' before losing charge

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[Idea]Cruise Engines have 'hit-points' before losing charge
Offline Fletcher
06-11-2011, 11:48 PM,
#1
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Posts: 5,473
Threads: 952
Joined: Apr 2008

I am unsure if this idea is possible but I'll try to get it out there.

Cruise engines now have an 'invisible hit points' in-game but now in order for them to be disrupted, cruise disrupters now have to reduce the engine hit points to zero for it to lose its charge. The engines will get their hit points back after a certain period of time however. As the charge comes back, the hit points base recharge starts at 20% of the total, then slowly charges back up like shields.

The best comparison for this is a Trade Lane Disruption mechanic being adapted for engines.

This in theory would lead to large trading and military vessels having a good amount of hit points for their engines, making them tougher to stop while making smaller craft being disrupted as it is now, or a little slower.

This will stop NPC's being a total nuisance since they don't spam CD's like we do, and it'll make it a little tougher for lone fighter pirates to stop a large vessel for a quick buck. In-theory.

So, is this mechanic possible for ship engines, if so, is it even wanted?

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
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Messages In This Thread
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-11-2011, 11:48 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Ingenious - 06-12-2011, 12:41 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-12-2011, 01:53 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hexx - 06-12-2011, 02:10 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-12-2011, 02:16 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hexx - 06-12-2011, 02:17 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-12-2011, 02:21 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hades - 06-12-2011, 02:27 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Lunaphase - 06-12-2011, 04:43 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-12-2011, 04:45 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Recovery - 06-12-2011, 05:52 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-13-2011, 01:36 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by mjolnir - 06-13-2011, 12:45 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Friday - 06-15-2011, 08:12 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by MetalPheonix - 06-16-2011, 10:31 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Kharon - 09-06-2011, 01:46 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Tachyon - 09-06-2011, 10:11 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hammerstein - 09-07-2011, 04:20 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Anonymous User - 09-07-2011, 04:28 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hammerstein - 09-07-2011, 04:29 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 09-07-2011, 05:28 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by RmJ - 09-09-2011, 09:54 AM

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