• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 253 254 255 256 257 … 547 Next »
Problems with "too many/strong" NPC's

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Problems with "too many/strong" NPC's
Offline Thraag
06-12-2011, 03:45 PM,
#19
Member
Posts: 17
Threads: 5
Joined: Feb 2008

Systems which are controlled by Nomads/Wild, Guard or Security systems are really not meant for easy travel, and unlike the old 1.1 version of the game you are not just being attacked by Fighters who are of an equivalent strength or slightly higher level, you will come against heavier and bigger ships and more of them. and the lack of a safe haven in those systems is an important issue to remember. Guard and security systems can be accessed by doing missions for their main npc clan faction till you go green with them then go into and out of the guard/sec systems and then do more missions till you get green enough with the guard/sec faction to be able to go into them
  Reply  


Messages In This Thread
Problems with "too many/strong" NPC's - by Scribbley - 06-05-2011, 09:02 PM
Problems with "too many/strong" NPC's - by Scribbley - 06-05-2011, 09:47 PM
Problems with "too many/strong" NPC's - by Hexx - 06-05-2011, 09:52 PM
Problems with "too many/strong" NPC's - by Patrician - 06-05-2011, 09:59 PM
Problems with "too many/strong" NPC's - by Scribbley - 06-05-2011, 10:05 PM
Problems with "too many/strong" NPC's - by Not Espi - 06-05-2011, 10:19 PM
Problems with "too many/strong" NPC's - by Kuze - 06-05-2011, 10:26 PM
Problems with "too many/strong" NPC's - by Scribbley - 06-05-2011, 10:47 PM
Problems with "too many/strong" NPC's - by Scribbley - 06-06-2011, 12:57 AM
Problems with "too many/strong" NPC's - by Ivan - 06-06-2011, 01:32 AM
Problems with "too many/strong" NPC's - by Swallow - 06-06-2011, 12:12 PM
Problems with "too many/strong" NPC's - by Govedo13 - 06-07-2011, 11:56 PM
Problems with "too many/strong" NPC's - by Madvillain - 06-08-2011, 12:00 AM
Problems with "too many/strong" NPC's - by AceJoker - 06-08-2011, 12:06 AM
Problems with "too many/strong" NPC's - by Marrone - 06-08-2011, 12:30 AM
Problems with "too many/strong" NPC's - by Decerebrated.Individual - 06-09-2011, 01:07 AM
Problems with "too many/strong" NPC's - by Scribbley - 06-11-2011, 09:49 AM
Problems with "too many/strong" NPC's - by Mickk - 06-11-2011, 02:38 PM
Problems with "too many/strong" NPC's - by Thraag - 06-12-2011, 03:45 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode