What I meant is that in Discovery the BHG ID and Mercenary ID are almost identical, with only lawful alignment and access to capital ships being exclusive to BHG.
Actually you seem to forget the fact that the BHG ID comes with preset diplomacy. That in itself is a fairly powerful dividing line between the two IDs. As has been said, the Mercenary ID suits you guys better than the Bounty Hunter ID. Your past and present role play supports your use of the cap ships, go work out a deal with the Bounty Hunters Guild to get access to their technology, if and when you become official I assume your cap ships will have Spec Ops IDs to show they are an SRP type ship.
' Wrote:J and when you get fighters, you tend to outnumber your targets at least 2:1. At least. At least that's what i've seen. Perhaps somewhere, in the magic land of, say, Gallia, interactions with EDGE are fun and nice, but all the times i've fought you in the real world your group doesn't provide me with the level of interaction required from any official faction.
Point is - lrn2fairplay unless you want holywar, and if you're alright with holywars, good, but that's not the way to get official. And the Omega-7 event feedback - you can easily find that yourself and think.
Two to one odds isn't a gank, and nor is it bad. Many many official factions use those odds daily. As for your comment about fair play, what is fair play? Fair play is objective. You claim they don't offer the level of interaction required by any official faction but many official factions, at least the combat ones, receive the very same feed back you've QQ'd here and they are official. I don't see the admins going after them with knives either.