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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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more realistic deaths

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more realistic deaths
Offline JIVA
06-13-2011, 07:48 AM,
#1
Member
Posts: 380
Threads: 19
Joined: Jan 2008

the idea is as follows:

upon death, a ship that was just destroyed, is being replaced by the very same model of the ship - but labelled "wreck". it does NOT spill its content just cause it explodes ( the first time ).

each wreck has hitpoints according to its initial hitpoints /3 ( or something ) .... no CAU or AU counts into that. ( so that a zoner juggernaut ends up with 500k hitpoints )

each wreck can then be shot by the survivers to "drop" bats/bots and or cargo. a Wreck disappears after like 5 minutes of "no player in its sensor range".

shooting a wreck produces an exorbitant amount of scrap metal! - ( like battleship: 3000 units ) - but cause this "source" only stays very shortly and only in rather hostile enviroment ( fight ) - a junker would need to be quick - or linger on the edge of the battlefield like a vulture - which is kinda inRP i think.

edit: ( in theory it might even be possible to flag a wreck: "wreck of [name]. destroyed by [name2], [timestamp]" )



the effect of it RP wise:

- you can take nicer photos containing "Wreck of [name]" instead of a blue message. - even if it hasn t been you who destroyed it - but it adds flavour

- even if the bats/bots that are dropped in a group fight are not such a problem anymore ( see 4.84 bombers who SNAC fighters and end up with a neverending supply of bats bots ) .... it still adds a more tactical decision to shoot a wreck instead of an enemy.

- tactical wrecks remain in space ... fighters can use it for cover if its a warship. ( + we have "tight-fit" boxes in 4.86 ... so a fighter could actually REALLY find a sniper spot between the shell pieces of a juggernauts forked tail for example )

- although it might increase the demands on the system - a big group fight becomes a scrap field.



is it possible?

- in theory it is... death is a trigger - and the trigger can trigger a fancy fuse ( explosion ) - but also spawn stuff ( chunks )

- do we have wreck models for every ship? - no... but we could also use the normal shipmodel


main problem:

- does it cause confusion when ppl in a hot fight still see aparently operational fighters which are wrecks? - yes.. thats the problem when you don t have a wreck model for each ship - which is unlikely to happen.




but i d still like to have feedback on that.

[Image: JIVA_Sig_zps4e7f97f1.png]
the [JIVA] group
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Messages In This Thread
more realistic deaths - by JIVA - 06-13-2011, 07:48 AM
more realistic deaths - by Hell Hunter - 06-13-2011, 08:14 AM
more realistic deaths - by Jaika - 06-13-2011, 08:15 AM
more realistic deaths - by JIVA - 06-13-2011, 08:25 AM
more realistic deaths - by Shagohad - 06-13-2011, 09:31 AM
more realistic deaths - by Ntei - 06-13-2011, 09:41 AM
more realistic deaths - by JIVA - 06-13-2011, 10:18 AM
more realistic deaths - by Enoch - 06-13-2011, 10:34 AM
more realistic deaths - by Shagohad - 06-13-2011, 10:38 AM
more realistic deaths - by JIVA - 06-13-2011, 10:43 AM
more realistic deaths - by Govedo13 - 06-17-2011, 03:46 PM
more realistic deaths - by Ingenious - 06-17-2011, 03:48 PM
more realistic deaths - by Hexx - 06-17-2011, 03:52 PM
more realistic deaths - by Jeremy Hunter - 06-17-2011, 03:54 PM
more realistic deaths - by michiyl - 06-17-2011, 04:26 PM
more realistic deaths - by Varok - 06-17-2011, 04:27 PM
more realistic deaths - by Jinx - 06-17-2011, 04:38 PM
more realistic deaths - by Aphil - 06-17-2011, 04:41 PM
more realistic deaths - by jxie93 - 06-19-2011, 07:16 PM
more realistic deaths - by michiyl - 06-19-2011, 07:22 PM
more realistic deaths - by jxie93 - 06-20-2011, 07:28 PM
more realistic deaths - by Denelo - 06-22-2011, 06:05 AM

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