• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 251 252 253 254 255 … 547 Next »
more realistic deaths

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

more realistic deaths
Offline JIVA
06-13-2011, 10:43 AM,
#10
Member
Posts: 380
Threads: 19
Joined: Jan 2008

@Enoch:

you may mistake it for dropping 3.000 individual units of scrap metal floatnig in space - which would indeed nearly crash the server...

but it can also be one single "container" containing 3.000 units of scrap. - which is no stress at all...

how is that different to now? - right now.... ships just pulverize and have no tactical value in space anymore after they are gone..... also a huge battlefield is nothing but empty space at the end.

if wrecks stayed around to dodge around, ram into or else.... it may add to the tactical enviroment... and a battlefield ... unless the combat moved off... might actually look quite scary in the end.

its the difference between imagining a ww1 frontline with thousands of dead bodies... or a ww1 frontline that is simply void of any corpses. - a matter of visuals.



about masses of life ejection systems - what puts the server under stress is tracking mobile objects and or defining their location in the grid. - the more you have, the more the server needs to work. - so spilling out an appropriate number of life pods - even if they have a rather short half life can freeze the fluidness of combat. - its like we cannot have battleships break up into too many ( or rather an appropriate number of actual chunks ) - but if they just turn into one immobile wreck - the server is not under too much stress.

it can also be RPed that the winner can interact with such a wreck.

[Image: JIVA_Sig_zps4e7f97f1.png]
the [JIVA] group
Reply  


Messages In This Thread
more realistic deaths - by JIVA - 06-13-2011, 07:48 AM
more realistic deaths - by Hell Hunter - 06-13-2011, 08:14 AM
more realistic deaths - by Jaika - 06-13-2011, 08:15 AM
more realistic deaths - by JIVA - 06-13-2011, 08:25 AM
more realistic deaths - by Shagohad - 06-13-2011, 09:31 AM
more realistic deaths - by Ntei - 06-13-2011, 09:41 AM
more realistic deaths - by JIVA - 06-13-2011, 10:18 AM
more realistic deaths - by Enoch - 06-13-2011, 10:34 AM
more realistic deaths - by Shagohad - 06-13-2011, 10:38 AM
more realistic deaths - by JIVA - 06-13-2011, 10:43 AM
more realistic deaths - by Govedo13 - 06-17-2011, 03:46 PM
more realistic deaths - by Ingenious - 06-17-2011, 03:48 PM
more realistic deaths - by Hexx - 06-17-2011, 03:52 PM
more realistic deaths - by Jeremy Hunter - 06-17-2011, 03:54 PM
more realistic deaths - by michiyl - 06-17-2011, 04:26 PM
more realistic deaths - by Varok - 06-17-2011, 04:27 PM
more realistic deaths - by Jinx - 06-17-2011, 04:38 PM
more realistic deaths - by Aphil - 06-17-2011, 04:41 PM
more realistic deaths - by jxie93 - 06-19-2011, 07:16 PM
more realistic deaths - by michiyl - 06-19-2011, 07:22 PM
more realistic deaths - by jxie93 - 06-20-2011, 07:28 PM
more realistic deaths - by Denelo - 06-22-2011, 06:05 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode