' Wrote:If the player finds himself forced by the faction to alter his roleplay, then he his not playing his role correctly. Official factions are not restrictive, they just enforce the roleplay of the NPC faction they represent.
The restrictions I am talking about are inRP restrictions, such as the Liberty Navy's ability to police Liberty space. I am not necessarily talking about OORP considerations like tech requests or FR5, but FR5 rides the line between RP and OORP.
Official factions can be very restrictive if you're talking about inRP, and the restrictions aren't necessarily on indies who use the NPC ID. For example, Liberty will halt and scan almost all traders. Rheinland won't even let you move codies through without a permit. Do these measures make sense if the official faction employing them is inactive?
' Wrote:So if a superhyperactive boss of superhyperactive faction tells you that faction RP is killing yourself using mines. It is ok?
No, it's not okay. Leave the faction and let it die, then have a reasonable leader create a new one and let that one become official. Currently, Mr. Superhyperactive just has to play 5 hours a month while multiboxing to keep his megalomania alive.