' Wrote:300 hours is no longer proposed. Please read the discussion.
As pointed above, any increase from the 30 hours that is now will be a problem and will be detrimental as a whole to the server. So let me put it in other words: I disagree with the entire idea of it, even after you "liberalised" it.
Quote:Nobody's there to replace them if they die because of the 1-faction-per-ID rule and the no-unofficial-recruiting rule, not because of lack of interest.
This is a mod balance problem, not something that will change with an hours figure.
If they die, anyone can apply for their place... this was the whole point. If someone wanted to make a Molly faction right now, they could... and maybe they'd become official in about 3 months. But as much as I would love for the "no unofficial recruiting" rule to be lifted, it still won't help the 60% of NPC factions on the server that are simply not in the mainstream. Factions like the vast majority of corporations (Synth Foods being one of many examples), the many fringe pirate groups that suffer usually from ZoI overlap or a heavily constricted ZoI or a lack of "uber pwnage" ships for "extreme pvp", and then even some less active navy groups (GRN, KNF anyone?).
It's partially a mod balance problem, partially a lack of interest problem (you need to take into account the declining server population) and partially a rules problem as well (the long and drawn out faction creation process - which would be made much much worse by the "sudden death mode" you are proposing). But at the very least an established official faction can pull weight around the forum to generate visibility and activity in most cases. Forcing them out by overbearing stat requirements is not helping anyone.
Quote:A faction is not a labor gang. A faction should have enthusiastic members that join and participate willingly. If you make your faction attractive enough, people will aspire to follow the rules and be really good faction members. People will aspire to good roleplay. That is what it means to be a leader. I didn't force anyone into my faction and we are pretty active.
Yes but I imagine your faction doesn't produce 300 hours of activity monthly. Or even a 150. I can also imagine you would lose interest pretty quickly if you actually had to grind for hours rather than play the game. A faction is not a labour gang, but this is exactly what it will turn into if leaders need to "make the stats" like how you are proposing.
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Basically what is happening here is you are missing the point of progressive change. If anything the faction creation process should be made simpler. The 30 hour requirement should stay where it is. Unofficial factions should be allowed recruitment threads. Faction leaders of failing factions should be able to get help from the community and admins to gain new people. Maybe then you'll see further emergence of additional groups, rather than trying to force an official faction always and at all times. This is the internet, and you can't and won't force anything. The only way to make things work is to make them attractive. Grinding for stats however is not, and as such once again I fully disagree with your idea and hopefully it will never make it past the idea stage.