' Wrote:That is exactly what I was thinking, Dab. This won't be a problem if it was in an area where lawfuls could respond to and force roleplay from the cargo pirates.
Although, doesn't the [KNF] have Galilieo and Kepler listed in their ZoI, according to their official faction thread? The KNF and possibly the LN really should be cracking down on this.
EDIT: Not sure if Colorado would work, it's -too- far from a friendly base. But you have the right idea, forcing such activities into house territory.
[font=Comic Sans Ms]Thing is, Dab and Alex, Galileo is supposedly a major trade corridor in independent space. At least in role play, it is. Galileo is the trade route between two houses, goods fly to and fro in abundance, backed up by ingame infocards ("Lore"). Hell, a second set of trade lanes was commissioned because Galileo was so alive. In reality however, the trade routes that go through there aren't worth the time and risk. Nerfing the sell point in Cassini would screw over honest smugglers, not just NPC pirates (who, by the by, aren't actually hurting anyone). If you wish to 'fix' Galileo, do so by tweaking the trade routes through it. More traders = more pirates = more navy = roleplay. Nerfing this "pot of gold" (I put that in quotations because NPC drops can be truly abismal there - e.g, little profit) would only push this so-called problem elsewhere. Like say, Dublin.
Oh and, the point about Cassini being so gosh darn close? If it's that upsetting, move the jumphole into the Padua fields.