' Wrote:I've heard that the sell prices on San Quentin were set the way they were at the request of the LR- official faction when their guard system was made. Don't you think you should check in with them before messing with anything in there?
Also, you should have seen it BEFORE I made a Scylla to blow up Cassini interlopers. At least half those ptrans had Hacker or indie Pirate ID's.
As I've said repeatedly in this thread, and even hinted in a most obvious way to Snoozzzer, I am not touching the Cassini system in any way. I'm changing the NPCs in Galileo. I'd be doing it either way, as part of the NPC spawn system redesign I'm doing, but it's always best to make sure I don't leave a problem like this one.
Regardless of that though, LR's request should've actually been denied. Igiss' guidelines for Guard systems is that they do not contain profitable routes or other money-making devices. While the routes guideline was slightly bent to allow for more activity in guard systems, they are not supposed to be as profitable as normal routes. Put simply; Guard systems are not supposed to be a source of credit-making for the factions that own them. This is because they are too secure. They are for setting up ships/equipping, and for training and practice.
LR should've received larger-than-average prices for goods among their non-guard bases, so that they can sell goods from cargo piracy (this is true of most pirate factions). Whoever approved the larger prices in Cassini wasn't following the guidelines, and probably also wasn't made aware of this NPC cargo piracy problem with Galileo.