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The chaingun nerf

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The chaingun nerf
Offline Jinx
11-16-2007, 10:50 PM, (This post was last modified: 11-16-2007, 10:51 PM by Jinx.)
#6
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

in beta 2, the damage was doubled as the refire was halfed.

the result was a devastating weapon. i don t know why - but a single purple goddess could tear a gunboat apart in seconds. ( shieldless, tested one PG on IMG gunboat, chainfire for like 5 seconds caused around 50% damage to the hull )

i don t know why that was like that - b ut all chainguns, wildfire, PG etc. had the same awesome damage output. thats why they are cut down now.

edit: tested in a pvp situation - vs. NPCs the effect was less noticable.

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Messages In This Thread
The chaingun nerf - by alance - 11-16-2007, 05:57 PM
The chaingun nerf - by LancerZero - 11-16-2007, 06:01 PM
The chaingun nerf - by sushi - 11-16-2007, 06:23 PM
The chaingun nerf - by cmfalconer - 11-16-2007, 10:35 PM
The chaingun nerf - by sinned-40 - 11-16-2007, 10:46 PM
The chaingun nerf - by Jinx - 11-16-2007, 10:50 PM
The chaingun nerf - by Unseelie - 11-16-2007, 10:58 PM
The chaingun nerf - by mjolnir - 11-16-2007, 11:07 PM
The chaingun nerf - by RickJames - 11-16-2007, 11:21 PM
The chaingun nerf - by P*Funk - 11-16-2007, 11:24 PM
The chaingun nerf - by FooFighter - 11-18-2007, 12:28 AM
The chaingun nerf - by Vape - 11-18-2007, 12:39 AM
The chaingun nerf - by alance - 11-18-2007, 05:02 AM
The chaingun nerf - by Horon - 11-18-2007, 06:52 AM
The chaingun nerf - by Ascendancy - 11-18-2007, 06:59 AM
The chaingun nerf - by Horon - 11-18-2007, 07:08 AM

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