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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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The chaingun nerf

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The chaingun nerf
Offline RickJames
11-16-2007, 11:21 PM,
#9
Member
Posts: 439
Threads: 35
Joined: Oct 2007


Well there is less efficient..as in not being able to take out a player cap ship in 20 seconds.:)Which I am all for. In the few tests I have run it takes most "player BS's" 20 seconds to just take out another "player BS's" shields. For a single fighter, bomber, or gunboat to be able to destroy a BS in 20 seconds with just guns..is really silly.

And then there is almost totally worthless..as in cant take out a lone pirate npc fighter in 20 seconds.:)Which I am not all for. A fighter, bomber, gunboat with level 10 guns should be able to do that.

Or I might just be totally clueless..it happens often.

Hopefully there is a middle ground the developers can find.

The new mod is great so far. Thank you to everyone who helps keep this place going.
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Messages In This Thread
The chaingun nerf - by alance - 11-16-2007, 05:57 PM
The chaingun nerf - by LancerZero - 11-16-2007, 06:01 PM
The chaingun nerf - by sushi - 11-16-2007, 06:23 PM
The chaingun nerf - by cmfalconer - 11-16-2007, 10:35 PM
The chaingun nerf - by sinned-40 - 11-16-2007, 10:46 PM
The chaingun nerf - by Jinx - 11-16-2007, 10:50 PM
The chaingun nerf - by Unseelie - 11-16-2007, 10:58 PM
The chaingun nerf - by mjolnir - 11-16-2007, 11:07 PM
The chaingun nerf - by RickJames - 11-16-2007, 11:21 PM
The chaingun nerf - by P*Funk - 11-16-2007, 11:24 PM
The chaingun nerf - by FooFighter - 11-18-2007, 12:28 AM
The chaingun nerf - by Vape - 11-18-2007, 12:39 AM
The chaingun nerf - by alance - 11-18-2007, 05:02 AM
The chaingun nerf - by Horon - 11-18-2007, 06:52 AM
The chaingun nerf - by Ascendancy - 11-18-2007, 06:59 AM
The chaingun nerf - by Horon - 11-18-2007, 07:08 AM

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