' Wrote:one of my members are saying since installing 4.83 beta 1 his FL keeps crashing, out off 123 members he is the first............any ideas guys
(he's probably already done this, but...) I couldn't get past the main menu in 4.83 until I uninstalled / reinstalled vanilla FL. Now it works like a charm.
I trust changing the turning radius of the viper is an error in this beta release that will be fixed very soon. All of our viper pilots will be putting them in their hangars until they are safer to fly in combat. The timing of this bug is uncanny.
' Wrote:one of my members are saying since installing 4.83 beta 1 his FL keeps crashing, out off 123 members he is the first............any ideas guys
cheers
I'm having the same problem everytime I join and start playing it crashes to the main menu, stating that your connection to the server has been lost.
I get anywere from 2min to 15min play time before it happens.
ABout the swarm pods, I know they are not being sold anymore, but does that mean we have to sell the ones already equiped?
Even if they get nerfed to ueslessness it would still be nice to keep for esthetics. torpedoes and mines have their uses against the larger ships, but in Fighter vs fighter combat using them (particularly the larger yield ones) is neither cost effective or practicle. Also being primarily in an enforcement role (RM) or escort/bodyguard (colm) and not actively fighting a war haveing a cruise disrupter equiped is a waste of resources as this a defensive/reactive posture and cruise disrupters are primarily and offense weapon.
Their only purose being to slow down a hostile ship has no place in enforcement for two reasons:
1. Even assuming the target is a known pirate vessel giving chase into unpopulated regions would only leave the more important trade lanes and trade centers open for attack. Any pirate or terrorist worthy of his hardware would track the locations of military/police pilots and leave the system or (and this is what i would do) promptly head to the no longer defended location and resume his activties in safety.
2. Against a vessel aware of giving chase cruise dissrupters can be rendered useless by simply killing your engines and drifting after comming to speed. (Granted the current PvP rules would forbid useing a cruise/engine kill as a speed booster in combat, but fleeing and being chase is an obvious and honest attempt to avoid/escape combat not an attempt to gain and edge over your opponent.) Granted this is not a flawless means to escape, but only temporary evasion that works on all but the most persistant persuers, you begin slowing down imeadiatly after cutting your engines and attampts change course with thruster will drop you back to normal speeds, time spent in such a venture would be time away from the defender's post again making void any effectiveness of the defender for policing purposes.
Cruise EK combo is ok that way, but the CDs get you to normal speed even if in EK.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
Bug: Some of the mining fields on omega 7 do not drop ore.
Also, I've been trying mining as an alternative to trading.
It's just not worthy. The debris droops too little ore.
Even with copper, which drops like 15 per debris, its too slow to mine enough to justify doing it.
To be worthy, mining should drop a lot of ore (same amount of debris than the fields of O-7, but instead of 15 per chunk, 60+), and of the good ore (diamonds, gold, cobalt, artifacts, etc). So that the time of a mine run is close to that of doing a trade run with the same cargo. If not, mining will continue to be an useless feature of FL, as it has always been.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Bug: Battleship Isis does not give Order Missions, At all. I tried in 4 different characters. My friend tried in 2. All we get is that they missions are unavalible. And we made sure we were both not on the board at the same time.
Any ideas?
EDIT: The count is now 11 charecters. 6 of them from different people/account IDs.
We need a special commodity: Player sanctions messages
Simmilar to the "Contact an admin" commodity, but with a message so we can inform sanctioned players ingame.
For example: "You have been sanctioned". And in the infocard, a short, generic description of why he was sanctioned.
And also, Player warning messages. For I prefer to warn people before taking any action, and have been unable to do that because many of the sanctioned players do not have a forum user.
The warning message can be in the infocard. Something like:
Code:
You are being warned because you have violated the following rule: <rule>. There will be no further warning, but a sanction if you violate rules again. Please, read the server rules at <Link to rules>
The Admin team
If the link to the rules can be added to the mod activation screen as a server-side option, better. So other communities can add their own rules' link.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.