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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Weapon balance proposal

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Poll: Do you agree with this proposal?
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Yes
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91 77.12%
No
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27 22.88%
0%
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Total 118 vote(s) 100%
* You voted for this item. [Show Results]

Pages (17): « Previous 1 … 8 9 10 11 12 … 17 Next »
Weapon balance proposal
Offline chopper
03-21-2008, 05:26 PM,
#91
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Yes, it's 700. I probably lost it during all the Copy/paste.
I have to copy/paste previous, and then edit, so I don't have to type 'damage', 'power' etc..
There are probably many typos like that, so feel free to notice them.

And yes, class 8's should be boosted, but a bit less.. Same in percentage perhaps.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline mjolnir
03-21-2008, 05:32 PM,
#92
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Well.. I didn't check all lvl 8 guns.. but Krakens and xeno lvl 8. are already quite powerfull... no need to upgrade there...
many of the other factions don't have lvl 8s at all....but if chopper wants to try it ;)

-----------

I have one point about

Adv. Splitter vs Ultra Sunrail... I would say that the difference should be bigger.. keeping Adv. Splitter on some 500 damage with Ultra Sunrail as you proposed...

but make Adv. Splitter even more energy efficient.. so some 500 damage with 120 energy.


Another thing is that most factions miss lvl 5 turrets.. having lvl 4 (so versions of class 8 guns) or "Lvl 5" that have class 8 stats (like Desinfector 2 turret).

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline chopper
03-21-2008, 05:34 PM, (This post was last modified: 03-21-2008, 05:38 PM by chopper.)
#93
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Sounds good. Done.

Well, I thought it would be cool to add Hacker turret class 5, as well as for some other factions.

I would also change Disinfector 2 turret to have around 440/220 damage, but 600 speed, and less efficient then regular disinfector.
That means around 110 energy usage.
Or even make it 350 damage with 5.0 refire and 600 speed. (Tizona example)
Opinions?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline mjolnir
03-21-2008, 05:46 PM,
#94
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

nah.. this different refire or different speed just messes all loadouts up.... I don't like it at all...when it's from 750 to 700 (like debilitators) it's cool.. but when it's 100 more it's just a mess....

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline chopper
03-21-2008, 05:49 PM,
#95
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

That's why I said 600 speed. Ok, refire is arguable, but why 700 speed?
Kusari doesn't have a single 700 speed gun, why would their turrets go with 700 speed?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline mjolnir
03-21-2008, 05:52 PM,
#96
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Posts: 3,774
Threads: 71
Joined: Sep 2007

well all the new turrets needed would make for another thread... do you volunteer? :) If not I can make it and send it to you later. PM me.

some factions have their best turrets based off lvl 6 guns....:rtfm:

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline McNeo
03-21-2008, 05:52 PM,
#97
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Posts: 3,424
Threads: 52
Joined: Aug 2006

I would suggest that this gets implemented with only damage/efficiency changes for the most part, and a further revision made after it gets implemented, mixing up the speeds a bit.

Right now, if an imbalanced gun evolves from this proposal, we can easily take away some damage. But, if we change the speeds and distances aswell, then different people will be calling for different changes to nerf a gun, some saying speed, others saying damage.

It would get messy if any distance, speed or refire changes were made at this time, apart from the ones that have a wide consensus.

So, for now, stick to the damage balanceing of guns as has been done so far, then in the next version, make another revision mixing up the refires, speeds and distances, giving each gun a unique quality to make it desirable. I think this is the best way to go.
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Offline chopper
03-21-2008, 07:29 PM,
#98
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Posts: 2,476
Threads: 31
Joined: Oct 2007

' Wrote:well all the new turrets needed would make for another thread... do you volunteer? :) If not I can make it and send it to you later. PM me.

some factions have their best turrets based off lvl 6 guns....:rtfm:

Sure, do it.. I don't want to be the only one writing here. :rolleyes:

Anyway, you didn't answer my question.. Why is 600 bad speed for Disinfector turrets?

McNeo, agreed. And I think we should do it like that, and improve in each beta a bit.
Of course, it will take some time for Igiss, but I think we have a consensus here that weapons need rebalancing.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline mjolnir
03-21-2008, 08:00 PM,
#99
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Anyway, you didn't answer my question.. Why is 600 bad speed for Disinfector turrets?

No 600m/s is just great... did I say it's bad?


----------
@McNeo sure but the 500m/s 2.00 guns get only one change... +100m/s speed....since they are useless now

----------
to tell you about a funny situation... I was talking to Razr about a nice fight I had with Blunt... saying that I had 4 Magma Hammers on my bomber, firing on his Ravens Talon....you know what he said?

Razr: "You can hit with those?" :shok:
Me: "No, actually not at all"
Razr: " uff.. I was getting really worried"

And Razr is the one who massages my ego saying how good I aim with 2.00/600 m/s.



[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline chopper
03-21-2008, 09:18 PM,
#100
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Alright, edited my first post, it now contains Turrets as well.
Since this is new - I would like some feedback from the community.

We'r pretty much done with guns, at least we have a consensus that they need rebalancing.

Now, about the Turrets - let's hear suggestions/critiques.

Turret balance thanks to Mjonlir.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
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