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Admin Notice: Phantoms 2.0

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Admin Notice: Phantoms 2.0
Offline Lythrilux
02-02-2014, 06:46 PM,
#101
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(02-02-2014, 06:28 PM)Croft Wrote: My suggestion would be to simply cut omicron 82 entirely then remake the phantom assets in omega 47 into a smuggler/crime syndicate faction base. Reuse the ships to make different fighters, freighters and transports.

Yes please, I'd love to see a dedicated smuggling faction where you're not limited to half of the smuggling routes.

[Image: Lythrilux.gif]
Offline Pel
02-02-2014, 06:49 PM, (This post was last modified: 02-02-2014, 06:50 PM by Pel.)
#102
Member
Posts: 288
Threads: 10
Joined: Jul 2013

The only lesson I take from all this is that if you have a brilliant RP idea, like the New Gaian Front, don't let the devs make you special weapons or dedicate a system to you or give your faction bases.

Let it be total-RP and leave nothing behind. The only thing they can steal from us is our "Dr." names, and that's not really exclusive to us anyhow.

I will gladly accept our underpowered tech and limited shipline b/c then this sort of nonsense can never happen.

It is the existence of the tech, ships and unpopulated system that make this move irresistible to the admins-- the only other option is to throw that work away, which is (in fact) the more sensible decision.

A Doctor's diagnosis: the wound is old, gangrene has set in, remove the limb-- make it a clean cut, cauterize the wound.

New Gaian Front Links: Faction Info | Recruitment Channel | Reading Room | Feedback Thread | The Green Hell | NGFJM
Offline Lythrilux
02-02-2014, 06:51 PM,
#103
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Let's trademark all our RP like King games.
* Lythrilux files a trademark for Junker.

[Image: Lythrilux.gif]
Offline Not Espi
02-02-2014, 06:56 PM,
#104
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

(02-02-2014, 06:46 PM)Lythrilux Wrote:
(02-02-2014, 06:28 PM)Croft Wrote: My suggestion would be to simply cut omicron 82 entirely then remake the phantom assets in omega 47 into a smuggler/crime syndicate faction base. Reuse the ships to make different fighters, freighters and transports.

Yes please, I'd love to see a dedicated smuggling faction where you're not limited to half of the smuggling routes.

Make one.

Also - IND
Offline Zelot
02-02-2014, 06:57 PM, (This post was last modified: 02-02-2014, 06:58 PM by Zelot.)
#105
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

(02-02-2014, 06:46 PM)Lythrilux Wrote:
(02-02-2014, 06:28 PM)Croft Wrote: My suggestion would be to simply cut omicron 82 entirely then remake the phantom assets in omega 47 into a smuggler/crime syndicate faction base. Reuse the ships to make different fighters, freighters and transports.

Yes please, I'd love to see a dedicated smuggling faction where you're not limited to half of the smuggling routes.

Use a Freelancer ID. Done and done, what's your problem?

[Image: 13121_s.gif]  
Offline Silver
02-02-2014, 07:00 PM,
#106
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

Why don't use the assets to base off two or more factions. No need to delete the assets.

<3

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
 
Offline lionel
02-02-2014, 07:05 PM, (This post was last modified: 02-02-2014, 07:06 PM by lionel.)
#107
Member
Posts: 243
Threads: 18
Joined: Jun 2007

My two cents…

Proposal 1
Just leave it alone. There are so many factions already that need more activity and attention. Let’s focus on the core.

Proposal 2
If the community really wants glimpses of the black silhouettes then try something completely different (based on the general feedback today).
Make this new faction a group of scientists from another galaxy with advanced cloaking capability. Their main charter is to observe and characterize specie interaction and minimize contact. They may only use weapons in self defense in situations when cornered and with high probability of victory. Self destruction is a directive if caught. Ideally the group remains mysterious to factions across Sirius. The RP opportunities are numerous. Maybe they make an alliance with one faction… a faction that needs more activity.
Offline Korny
02-02-2014, 07:12 PM,
#108
Member
Posts: 2,902
Threads: 140
Joined: Feb 2010

(02-02-2014, 03:39 PM)Dusty Lens Wrote: This idea is so terrible that Virus contacted -me- about it instead of the other way around.

It's clear that you guys don't really "get" the Phantoms or the concepts of the older generation. The idea of a force of nature that interjects into your peaceful afternoon to stir the pot is, judging by the wall of green in the OP, a foreign concept in an age of submitting forum requests to pull the trigger.

The Phantoms are from the old days. Leave the name and legacy alone. This is the equivalent of resurrecting Mon'Star in the form of a grumpy old man in a Liberty 5k.

Leave it alone. Build something new. God help you if we actually wake up Kane and you have to insta ban one of the people who built this place out of nothing because he doesn't hold back in letting you know what value he places on this half baked nonsense.

[Image: 60d.gif]
Offline Croft
02-02-2014, 07:30 PM,
#109
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

(02-02-2014, 06:56 PM)vlko Wrote:
(02-02-2014, 06:46 PM)Lythrilux Wrote: Yes please, I'd love to see a dedicated smuggling faction where you're not limited to half of the smuggling routes.

Make one.

Also - IND

I've tried making a smuggling faction named Boundless Enterprises, we started some solid RP with the Benitez but only two or three were interested. The issues with smuggling are numerous and without representation it's unlikely to be changed which leads me to answer Zealot.

(02-02-2014, 06:57 PM)Zelot Wrote: Use a Freelancer ID. Done and done, what's your problem?

The freelancer ID is too generic for use in a faction, you cannot make enemies with a generic ID and without conflict factions simply die out. Besides, the current smuggling routes are tedious and the only way to get people in this community to care is to kick up a big enough fuss that it can't be ignored, as this thread has demonstrated.

Jimmy The Rat | Croft's Feedback | The Rat Pack
Offline Not Espi
02-02-2014, 07:37 PM,
#110
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

(02-02-2014, 07:30 PM)Croft Wrote: The freelancer ID is too generic for use in a faction, you cannot make enemies with a generic ID and without conflict factions simply die out. Besides, the current smuggling routes are tedious and the only way to get people in this community to care is to kick up a big enough fuss that it can't be ignored, as this thread has demonstrated.

Junker? I mean come on you've been here long enough to know.

Oh - if you want conflict, you can always go with Zoner ID


[Image: Sunbeam-Steam-Master-Iron-fb-7531431.jpg]
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