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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Temporary Suggestion: Make CDs disrupt JDs until the next patch

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Temporary Suggestion: Make CDs disrupt JDs until the next patch
Offline Wesker
05-19-2015, 06:18 PM,
#101
Level 99 Boss
Posts: 5,324
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#discocourtsystembestcourtsystem

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline nOmnomnOm
05-19-2015, 06:28 PM,
#102
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Jump drives should be srped or monitored to make sure it isn't abused. Reports of abuse should be then delt with to remove lolwut abuse.

[Image: zBEqQfl.jpg?1]
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Offline Wesker
05-19-2015, 06:31 PM,
#103
Level 99 Boss
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Put SRP on them I guess I could live with that.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Highland Laddie
05-19-2015, 06:33 PM,
#104
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Posts: 2,082
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So using them to escape a fight (ANY fight) is bad? Or is it just using them to jump out AND back into a fight is bad?
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Offline nOmnomnOm
05-19-2015, 06:35 PM,
#105
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I would say the toxic would be out and then back.

[Image: zBEqQfl.jpg?1]
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Offline Wesker
05-19-2015, 06:42 PM,
#106
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(05-19-2015, 06:33 PM)Highland Laddie Wrote: So using them to escape a fight (ANY fight) is bad? Or is it just using them to jump out AND back into a fight is bad?

Both

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline WesternPeregrine
05-19-2015, 06:53 PM,
#107
Kusari Vanguard
Posts: 2,311
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Joined: Oct 2013

Jumping out of combat should be treated the same as an unintended disconnect from combat. If the player returns to the sector, he should have the courtesy of not entering the battle again, unless a new engagement occurs between the his and the enemy forces (first combat is finished).

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Offline Alley
05-19-2015, 06:58 PM,
#108
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(05-19-2015, 06:53 PM)WPeregrine Wrote: Jumping out of combat should be treated the same as an unintended disconnect from combat. If the player returns to the sector, he should have the courtesy of not entering the battle again, unless a new engagement occurs between the his and the enemy forces (first combat is finished).

Not necessarily. The lack of counter is the big problem here.

Laz Wrote: Alley was right.
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Offline nOmnomnOm
05-19-2015, 06:59 PM,
#109
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(05-19-2015, 06:53 PM)WPeregrine Wrote: Jumping out of combat should be treated the same as an unintended disconnect from combat. If the player returns to the sector, he should have the courtesy of not entering the battle again, unless a new engagement occurs between the his and the enemy forces (first combat is finished).

it should be treated as a docking death

[Image: zBEqQfl.jpg?1]
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Offline Highland Laddie
05-19-2015, 07:05 PM,
#110
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(05-19-2015, 06:58 PM)Alley Wrote:
(05-19-2015, 06:53 PM)WPeregrine Wrote: Jumping out of combat should be treated the same as an unintended disconnect from combat. If the player returns to the sector, he should have the courtesy of not entering the battle again, unless a new engagement occurs between the his and the enemy forces (first combat is finished).

Not necessarily. The lack of counter is the big problem here.

Exactly. Once people actually have the JD disruptor...they'll make all them JD BSs very sorry they sacrificed armor for a disruptable escape. That being said..and going back to the OP's point - making CDs the "anti-all" in the interim isn't really a good thing.
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