• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 2 3 4 5 … 28 Next »
[Model Request] Core Heavy Battleship - MEGALODON | Paying in Credits, Sci-Data, Soul

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (12): « Previous 1 … 8 9 10 11 12 Next »
[Model Request] Core Heavy Battleship - MEGALODON | Paying in Credits, Sci-Data, Soul
Offline Unlucky_Soul
04-25-2018, 02:11 PM,
#101
Member
Posts: 622
Threads: 56
Joined: Nov 2013

(04-25-2018, 01:59 PM)Lambda Wrote:
(04-25-2018, 01:40 PM)Unlucky_Soul Wrote:
(04-25-2018, 10:24 AM)Implosion Wrote: "Oh, how about we first let them push for Meg and when it's finally done, we deny it. You know, just for kicks"

Pretty much sums up what I said about shifting goalposts.

Model was made by you, no wonder why it get's not implemented ))))))))))))))))))

Obviously... It's a Super Dev Illuminati conspiracy

[Image: oNG6Z9E.gif]
Reply  
Offline Clavius
04-25-2018, 02:16 PM,
#102
Member
Posts: 538
Threads: 65
Joined: Aug 2009

(04-25-2018, 10:24 AM)Implosion Wrote: "Oh, how about we first let them push for Meg and when it's finally done, we deny it. You know, just for kicks"

that never happened before

oh wait...
Reply  
Offline Lobo
04-25-2018, 03:41 PM,
#103
Member
Posts: 5
Threads: 0
Joined: Mar 2018

So does the size of the faction determine the ships they get?
Reply  
Offline eigos
04-25-2018, 04:18 PM,
#104
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

Size always matters. You know all the "surveys" and polls stating how it doesn't matter? Bullsh*t, it matters, always has and probably will for the next 50 years. It's ancient wisdom that has transcended millenia of human history (see all the cave pictures about size).

That's what I plan to tell my grandchildren, if I ever have any.

Special promotion on cloaks. Made In Donesia.
[Image: cloak_price.png]
*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Reply  
Offline Lythrilux
04-25-2018, 04:21 PM, (This post was last modified: 04-25-2018, 04:25 PM by Lythrilux.)
#105
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

Shouldn't be a reason to restrict what people can do in an online game that they play for fun.

We should be above playing power levels. It sucks the fun out of the game.

[Image: Lythrilux.gif]
Reply  
Offline Lobo
04-25-2018, 05:18 PM,
#106
Member
Posts: 5
Threads: 0
Joined: Mar 2018

(04-25-2018, 04:18 PM)eigos Wrote: Size always matters. You know all the "surveys" and polls stating how it doesn't matter? Bullsh*t, it matters, always has and probably will for the next 50 years. It's ancient wisdom that has transcended millenia of human history (see all the cave pictures about size).

That's what I plan to tell my grandchildren, if I ever have any.

(04-25-2018, 04:21 PM)Lythrilux Wrote: Shouldn't be a reason to restrict what people can do in an online game that they play for fun.

We should be above playing power levels. It sucks the fun out of the game.

at the end of the day Its a game isn't it? Is Discovery heading into a hyper realism game? I always thought freelancer was more arcadey than a real-space simulation
Reply  
Offline Jessitrescott
04-02-2020, 10:21 AM,
#107
Mother of Mep
Posts: 780
Threads: 43
Joined: Mar 2011

i would love to get opinions from the current devs about this project. Will the devs be willing to straight swap the mako for this dread ?

[Image: jess.png]
Reply  
Offline Piombo65
04-02-2020, 10:48 AM,
#108
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

ah, even this thread existed… and that model is better than the other one...

{AC}= Auxilia Coalition - Recruitment - Register your mercenary company
  Reply  
Offline Lucas
04-02-2020, 10:53 AM,
#109
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

Needs some Texture touchups imo
Reply  
Offline Shaggy
04-02-2020, 12:50 PM,
#110
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

This model is amazing, I really like it, even if the FWG is not working it still looks amazing

[Image: sRoat31.png]
Reply  
Pages (12): « Previous 1 … 8 9 10 11 12 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode