(12-17-2013, 06:13 PM)Jack_Henderson Wrote: [something about first sentences and how he's the best pirate ever]
Honestly, Jack, I'd bet that out of the silent traders, 90% of them already don't give a damn before I've even begun typing the first sentence. In particular, if you want an example, try hitting a certain bunch of German powertraders with a tag that sounds a bit like laughter who trade Gold Ore up from Dublin > Roppongi and Helium-3 back down to Southampton.
I consider my GC RP to be far, far more than the "acceptable minimum" for pirating, and the only interaction I have gotten out of any of that certain bunch is scattered words of German ("HILFE" etc), the mysterious appearance of identically-equipped escort ships - hastily logged by the stopped train's friends - and a resolute refusal to do anything other than repeatedly press SHIFT + W and shoot.
I could type a blockbuster novel to these guys and they still wouldn't do anything other than mindlessly try to cruise away, over and over. The idea that all I have to do is just spruce up my first line of roleplay to receive tons and tons of fulfilling, engaging trader interactions is just plain wrong. Some powertraders are incorrigible.
I fully support ruining these types of players again and again until they either wise up and/or just bugger off entirely.
(12-17-2013, 05:06 PM)Remilia Scarlet Wrote: Trader is just a catalyst for all the others to play around it because it's necessary activity. You HAVE to make money to buy stuff. Trader must be totally unable to defend himself against any pirates. In that case he'll have to play by pirate's rules or to rely on bunters\navy\escort. Trader is protected by the high profits and rules against the unreasonable demands.
This is my opinion.
I accept that our opinions will likely always be different. That's okay.
However I would like to remind you that flying transports is not only a chore "to participate in other fun parts of the game". It is not "necessary grindwork" for all of us.
It is fun for me.
I prefer flying transports and enjoy it profoundly.
And thus I think I have a right to participate in the game in a "real" role that is more than just "you are the sheep in a slaughterhouse. Now rp!"
Yes, that's what I meant - we have a different views on the subject even if both of us happen to fly transports for fun.
For me trader's power is that he's in possession of cash. Pirates might be out for blue, but it's trader's side to RP his arse out, or to pay more or less as was demanded in the end, or to even strike a deal with pirates to help them out with something and share their pirating booty. It really works sometimes. It doesn't sometimes, happens. But you want to "take part" in the fun of others on the firepower and defense perspectives (as I noticed), not RP perspective. My view is that trader that was caught shouldn't be on par or close with Pirates. The whole thing is that trader, when ,and if at all, he's caught, is on weak position and must use his RP madSkillZ to get out of the situation with minimal loses. Now you're saying "wow wow, I'm a czar of situation, if pirate is clown enaf I pay, lol". This is wrong and must be fixed.
Can we all agree that most pirates are the for the blue and that most traders/miners are there for the ca-ching and both sides are equally full of retards, who need to be weeded out. By force, if needed. Most of either side of the argument do not log those characters to solely RP. They log it because of the purpose of that ID.
lel...
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I'm going to start mining/hauling ore again, I haven't done this for many moons as I make more/around the same money from NPC piracy.
I use said NPC piracy to fund ridiculously expensive piracy ships, like a cruiser with cloak, BS scanner etc, and pirate for the fun of it.
I want to see what all the fuss is about, will the demands be unreasonable? I'll be the judge of that, as I'm a pirate myself, 10milordia is fine, if I'm in the right place with the right cargo.
I'll start by hauling ore, and mining, then move on to standard commodity trading, compare the two, and post back here/make a new thread, documenting all my encounters, with some statistics.
I'm not going to make any effort to avoid pirates what so ever, no metagaming from the chat list, no jumping out of lane early to run away. I'll RP with them as best I can and see how they respond, and post some examples of RP too.
Some stats I hope to include:
% of profit lost to pirates mining/ore hauling
% of profit lost to pirates standard hauling
Average piracy demand
% of times a pirate was encountered while moving from A to B
Unless the demand is for more than 100% of cargo, or close to that, I'll pay up, depending on the distance from my sell point obviously. Also will mention whether I though the demand was unreasonable or not.
I will use a 5K Advanced Train with AU8 and travel alone at all times unless I coincidentally use the same route as another player.
My hypothesis is that traders are exaggerating when they say most piracy demands are unreasonable, as an ex-semi-pro poker player, I know that we tend to remember bad encounters more than not-so-bad/good encounters, as bad encounters have more of an emotional impact, but they occur at the same rate regardless, we just think we're experiencing bad-encounters more often because we remember all of the bad, but not as many of the good, because with the good-encounters, we just brushed it off, mostly forgot about it and carried on playing.
(12-18-2013, 04:34 PM)Thargoid Wrote: My hypothesis is that traders are exaggerating when they say most piracy demands are unreasonable, as an ex-semi-pro poker player, I know that we tend to remember bad encounters more than not-so-bad/good encounters, as bad encounters have more of an emotional impact, but they occur at the same rate regardless, we just think we're experiencing bad-encounters more often because we remember all of the bad, but not as many of the good, because with the good-encounters, we just brushed it off, mostly forgot about it and carried on playing.
I'm in the same boat as you. I spent the last year mining, hauling, trading, finally have the pirate ship set up exactly the way I want it. Now when I log in, most times I'm not trading or mining anymore, but going out to seek player interactions, sometimes as lawful, sometimes as a pirate. Most times the top demand I'll make is 3-4 million, and probably let them talk me down. This is because I take into consideration they may be pirated again after me, or just were before me, and so 10 mil most times you probably won't even find except issued by a newb that doesn't understand how larger amounts of money are made.
Honestly this time last year I never would have fathomed I had it in me to ever pirate someone. But it doesn't feel so bad when you keep the demand low. I'm usually the type, and I think most pirates are, to actually be seeking cash from a pirate encounter, not a blue message. So keeping it reasonable helps that a lot. I have found thats about the average amount I myself have ever been pirated for before I ever did so myself.
Sun Tzu would have probably said "A truely successful pirate wins an encounter without having to fire a shot"
(12-18-2013, 09:20 PM)TheUnforgiven Wrote: Sun Tzu would have probably said "A truely successful pirate wins an encounter without having to fire a shot"
I for one am happy to see a Sun Tzu reference - If anyone has a machvelli reference I will die happy.
(12-16-2013, 07:01 PM)ProwlerPC Wrote: Believe me these powertraders get stressed out about credits per sec. Slow them down without killing them, it's not against the rules to reduce them to a sliver of hull before making a demand btw.
That's why their response (almost) always depends on if it's profitable to pay a pirate. Power-trader will pay his tax if it's something reasonable.
Hell, back in Dublin times, we had certain people who perfectly understood that simple logic and were demanding very little amounts from miners, per day, but on constant basis. Were also nice enough to protect their "hunting grounds" from other parties, to an extent. You know how it ended? These folks (or certain guy, don't remember too well by now) sometimes received their /givecash playername 2.000.000 the moment they appeared on our radars, like a daily tax.
And folks with "reasonable 20 million demands" were ganked into oblivion as soon as they were making their presence clear. The hate on them, for all wasted RL time (cause grinding = wasting time, and =/= having fun. Traders that trade for fun is a separate theme), was indeed Str0ng.
Moral of the story? Don't be a d***, and over time you can even make people give you cash the moment they see you.
Or go pirate official factions - those tend to trade4fun, and won't mind paying the full cost of their cargo.
Absolutely silent traders, that don't even pay 500-1.500k from the 10 millions worth of cargo... well, my only explanation is that they don't speak english, at all. Or lack something.
(12-19-2013, 08:54 PM)Knjaz Wrote: Hell, back in Dublin times, we had certain people who perfectly understood that simple logic and were demanding very little amounts from miners, per day, but on constant basis. Were also nice enough to protect their "hunting grounds" from other parties, to an extent. You know how it ended? These folks (or certain guy, don't remember too well by now) sometimes received their /givecash playername 2.000.000 the moment they appeared on our radars, like a daily tax.
Ah, like a protection fee.
No atmosphere? GTFO.
The propeller is the greatest invention of all time.
(12-19-2013, 08:54 PM)Knjaz Wrote: Hell, back in Dublin times, we had certain people who perfectly understood that simple logic and were demanding very little amounts from miners, per day, but on constant basis. Were also nice enough to protect their "hunting grounds" from other parties, to an extent. You know how it ended? These folks (or certain guy, don't remember too well by now) sometimes received their /givecash playername 2.000.000 the moment they appeared on our radars, like a daily tax.
Ah, like a protection fee.
More like a ticket bought to be allowed to mine in Dublin for a laps of time given.