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New Order/BlackSquadron Role Play Rules

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New Order/BlackSquadron Role Play Rules
Offline bluntpencil2001
12-25-2008, 10:52 PM, (This post was last modified: 12-25-2008, 10:59 PM by bluntpencil2001.)
#111
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Um, sending a tie to the admins is poor RP, actually.

When ties come up, you should deal with it in-character, not out of character. Admins should deal with OOC problems, not IC problems.

A good way to avoid ties is to have an odd number of people on the Council.

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Offline Drake
12-25-2008, 11:02 PM,
#112
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I'd say that if there's a tie, then there needs to be some serious mulling done over the issue. If three out of six of the (assumably) most responsible and clear-headed members of the Order, both indie and Bs, find fault in an issue, maybe it's really not that great an idea, or at least needs further thought and discussion.
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Offline Tenacity
12-25-2008, 11:18 PM,
#113
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in the event of the tie, you simply have to debate the issue until someone changes their mind. Welcome to the mental institution of politics, enjoy your stay.

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Offline Linkus
12-25-2008, 11:19 PM,
#114
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The council can't attempt to enforce it's own laws on those who do not wish to follow them within the Order. That is the crux of the issue and unless that is changed (the first post says both so some clarity would be handy) then you will always run into issues, especially in regards to the rules.





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Offline Wolfpack98
12-25-2008, 11:41 PM,
#115
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The only this will appease *ALL* parties is to eliminate a majority rule.

The chance of a tie is 50-50 on all topics, which is why I recommended sending possible issues to Admins if we can't come to an agreement (i.e. deabating who's got what orders, what really happened in a battle, whatever) we can either a) let it die or b) send it to a senior ruling party, which in this case would be the admins.

Even split between indies and Bs| gives both equal say in this. If you don't like it, complain to your nearest Order Representative. If you're not in the Order.. too bad:)

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Offline Linkus
12-25-2008, 11:47 PM,
#116
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Quote:The council can't attempt to enforce it's own laws on those who do not wish to follow them within the Order. That is the crux of the issue and unless that is changed (the first post says both so some clarity would be handy) then you will always run into issues, especially in regards to the rules.

Any comment? Or are you going to ignore it much like many other people's comments simply because it disagree's with your points?





Facilitating the rise of robotics since 0 A.D.
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Offline Drake
12-25-2008, 11:51 PM,
#117
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He's already said that the council will only have authority over those who agree to its authority. Several times.

I'd say if you can't manage to get a 4-to-2 majority on an issue it should just be dropped rather than sent to the Admins, who probably have more important issues to deal with. Or maybe just placed on a back-burner for a little while.
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Offline Wolfpack98
12-26-2008, 01:16 AM,
#118
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Well a 4-2 vote denotes majority so whatever was being discussed would either pass or fail :-)

i don't think we're gonna work on a absolute "unamious" vote here... We're not a jury:)

' Wrote:Any comment? Or are you going to ignore it much like many other people's comments simply because it disagree's with your points?

That's been addressed a few times. Council does not have control over anyone that does not choose to abide by the council's orders.

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Offline Nevearo
12-26-2008, 04:34 AM,
#119
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We should start getting nominations for Independents who should serve on the independent side. Can't vote without choices!
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Offline n00bl3t
12-26-2008, 09:47 AM, (This post was last modified: 12-26-2008, 09:47 AM by n00bl3t.)
#120
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' Wrote:We should start getting nominations for Independents who should serve on the independent side. Can't vote without choices!

Well the obvious two I have seen in-game role-playing are Eternal's Aurora and stewcool's Tenebras. (Never have seen Aki.Kimura online, except in one Corsair raid, where it was a Zoner Destroyer.)

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It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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