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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Official faction activity

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Official faction activity
Offline Alley
06-14-2011, 02:48 PM,
#111
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

' Wrote:You don't improve quality with quantity. History has proven inflation doesn't work.

You just need a few cocumbers

Laz Wrote: Alley was right.
Offline alphadog
06-14-2011, 02:51 PM,
#112
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Posts: 680
Threads: 35
Joined: Apr 2010

Increading the minimum activity isn't going to attract more people to the official factions. Most of them are already trying as hard as they can to get some new active members.
Offline Ingenious
06-14-2011, 02:53 PM,
#113
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Posts: 1,815
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Joined: Aug 2010

' Wrote:It doesn't matter. I think you're having trouble in seeing how big a number like 300 or 200 really is.

Take a pen and a piece of paper. Now use that pen to make a dot. Now make 10 more dots along that row. Now make a row up containing 30 or 20 dots. Now fill the rest of the area with dots. Look at your dots. There's a lot, huh? Now divide those dots by any number. Even with 30 members(1/3 of which will be active), it's hard to pull a 10 or 7 hour shift and still enjoy the game. Especially when ALL those people are playing. It would get stagnant.

You don't improve quality with quantity. History has proven inflation doesn't work.

The original post has enough math for me to not have to discuss this again, but I will anyway. 30 members would have to put in 10 hours a month to pass mustard. It's really not that much to put in 10 hours a month, it's just that no factions have 30 active members at this point in time. The 300 figure has been retracted anyway.

To the contrary, history has proven that quality does improve with quantity. Any military conflict preceding industrialized warfare such as the American Civil War was usually won by the numerically superior force, accounting for force multipliers like Siberia, of course.
 
Offline Shagohad
06-14-2011, 02:55 PM,
#114
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Posts: 2,055
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Joined: Jul 2007

' Wrote:The original post has enough math for me to not have to discuss this again, but I will anyway. 30 members would have to put in 10 hours a month to pass mustard. It's really not that much to put in 10 hours a month, it's just that no factions have 30 active members at this point in time. The 300 figure has been retracted anyway.

To the contrary, history has proven that quality does improve with quantity. Any military conflict preceding industrialized warfare such as the American Civil War was usually won by the numerically superior force, accounting for force multipliers like Siberia, of course.

Would you want to tell those 30 individuals who are in your faction out of their own personal interest and time to put in 10 hours a month? It's like herding cats, man. I think the only factions that can pull this off is the Liberty Navy and the Colonial Remnant.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
Offline Echo 7-7
06-14-2011, 02:57 PM, (This post was last modified: 06-14-2011, 02:58 PM by Echo 7-7.)
#115
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Posts: 4,077
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I didn't know there was a faction with 30 members.

Quote:Increading the minimum activity isn't going to attract more people to the official factions. Most of them are already trying as hard as they can to get some new active members.

There was a sig here, once.
 
Offline Ingenious
06-14-2011, 02:58 PM,
#116
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Posts: 1,815
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' Wrote:Would you want to tell those 30 individuals who are in your faction out of their own personal interest and time to put in 10 hours a month? It's like herding cats, man. I think the only factions that can pull this off is the Liberty Navy and the Colonial Remnant.

The 300 hour figure is no longer up for discussion.
 
Offline Ingenious
06-14-2011, 03:01 PM,
#117
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Posts: 1,815
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Joined: Aug 2010

' Wrote:Increading the minimum activity isn't going to attract more people to the official factions. Most of them are already trying as hard as they can to get some new active members.

In some cases, the proposal would decrease the minimum activity. Perhaps trading and shipping factions need a lower bar than present. Houses certainly need higher. Read the discussion.
 
Offline alphadog
06-14-2011, 03:03 PM,
#118
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Posts: 680
Threads: 35
Joined: Apr 2010

I have read the discussion. My point remains. Increasing the mimium won't help official faction recruitment.
Offline Ingenious
06-14-2011, 03:06 PM, (This post was last modified: 06-14-2011, 03:06 PM by Ingenious.)
#119
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Posts: 1,815
Threads: 123
Joined: Aug 2010

' Wrote:I have read the discussion. My point remains. Increasing the mimium won't help official faction recruitment.

' Wrote:In some cases, the proposal would decrease the minimum activity.

It's not about recruitment. It's about representation of RP through activity.
 
Offline alphadog
06-14-2011, 03:12 PM,
#120
Member
Posts: 680
Threads: 35
Joined: Apr 2010

More activity usually needs more members. So with an increase of minimum hours, you would most likely need more members. So in a way, yea it is about recruitment. I see you using numbers like 20-30 active members (yes, I know you dropped the 300 hours, not the point) but there are very few factions with a large number of really active members.
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