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Firefly replacement. Done on 27.10.2013

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Pages (25): « Previous 1 … 10 11 12 13 14 … 25 Next »
Firefly replacement. Done on 27.10.2013
Offline Croft
10-27-2013, 05:38 PM,
#111
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Good stuff, I'll be glad to finally use my firefly again. Are they still calling it a firefly by the way?

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Pel
10-27-2013, 06:10 PM,
#112
Member
Posts: 288
Threads: 10
Joined: Jul 2013

Awesome! Nice, sturdy ship.

Any chance you'll post modelling tutorials?

New Gaian Front Links: Faction Info | Recruitment Channel | Reading Room | Feedback Thread | The Green Hell | NGFJM
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Offline tothebonezone
10-27-2013, 07:14 PM,
#113
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

[Image: MPH5kfU.jpg]

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
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Offline Swallow
10-27-2013, 07:19 PM,
#114
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Big Grin

Best tutorial is effort. Just get mad at the model in game you hate and try to make own!

Also, Croft, I`ve scratched the infocard, dig it please back!

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Treewyrm
10-27-2013, 08:19 PM,
#115
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Very good job there.

It's quite a rare case where I've got nothing to add to this model looks - it's that good and perfectly fits Freelancer aesthetics. Clean looks, utilitarian, no silly decorations. Sturdy and solid.

Just make sure smoothing groups (vertex normals) are converted correctly into CMP/3db, Milkshape plugins are notorious for screwing that up completely.
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Offline Swallow
10-27-2013, 09:02 PM,
#116
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I`ve spent 3 hours adding triangles here and there for that case...Did all possible for such a complex mesh.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Treewyrm
10-27-2013, 10:41 PM,
#117
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Actually there is much better way than generating redundant and unnecessary geometry - exporting it from 3Ds max directly instead, vertex normals are then retained correctly. If you want I can do that for you, clean up the mesh and get it converted properly into FL.
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Offline Swallow
10-27-2013, 10:55 PM,
#118
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Everything is already done, besides, this was my last work in Sketchup.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Croft
10-28-2013, 12:38 AM,
#119
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

Sadly I don't have a copy of the infocard, it was only a quick job and as such didn't save it. I'll make another quickly and post it.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Sabru
10-28-2013, 12:50 AM,
#120
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

i love it...... if/when this model is put in, im buying it.

[Image: 9KgNaeX.png]
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