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Treewyrm's Various Stuff

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Treewyrm's Various Stuff
Offline Treewyrm
06-29-2015, 02:03 PM,
#121
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

(06-29-2015, 06:30 AM)Commander Crucible Wrote: I could look at that map all day, thanks for taking in our inputs man, it looks great.
I do have one suggestion, how about sloping the map a bit vertically backwards so we get a brief view of the entire sector (:

It's not intended to serve as an actual map that you could refer to, I'm sure plain 2d map is far more convenient than this, so instead it's an artistic interpretation of the map for a menu background. Besides when you pull camera away you'll clearly notice that it is square shaped (like in navigation), which I wanted to avoid by having camera rotate around the border as well as having occasional system points pass by and giving illusion that it is more naturally ellipsoid.
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Offline Epo
08-15-2015, 06:22 PM,
#122
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Well, since the last eye shocking picture was kinda long time ago, could you bring one epic screenshot of epic epicness of epic for my epic-hungry eyes? And now a bit more serious: Shock me mate. Kick my O_O into the armchair I'm sitting at Wink

Would be greateful,
Yours sincerely
The Epic-Hungry Epo
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Offline Treewyrm
02-12-2016, 03:17 PM,
#123
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

How's stuff going around?

Going through old backups I had found a few unfinished modding docs I was writing back then, I had previously thought they were lost. One is about making starscapes like in vanilla and the other has some in-depth explanation for CMP animation, assembling multipart models for animated jumpgates, bases, etc, plus a few tricks I used in late stage content. Both are for 3ds max users pretty much. Is there any interest in those subjects for remaining developers (that is if there are any left)?
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Offline sindroms
02-12-2016, 03:24 PM,
#124
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

There's been a huge influx of new modders and even more on the way up. Sling your docs in and let them sip through and salvage what they want, no use asking if and how and whether or not.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline jammi
02-12-2016, 03:35 PM,
#125
Badger Pilot
Posts: 6,561
Threads: 361
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Yes, definitely. Any tutorials that can be open sourced for the entire community would be massively beneficial.
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