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Alley's Various Stuff

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Alley's Various Stuff
Offline Alestone
01-06-2016, 04:25 PM,
#121
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

I'd like to hear a justification for inhibiting a class of ships in this fashion. Yes, yes, Alley, I realize this is not your Decision, but you ARE inside the communication loop.

It seems to me that this doesn't serve any reasonable purpose since most transports are big enough to need the same sort of TS capability as warships. Sensors can go out to 16k (whatever that means), line of sight can spot a drive flare out past that, why would you restrict the screen display like this?

If the idea is "balance" to make piracy easier, I have to say this is so artificial as to break suspension of disbelief.

Alestone Enterprises
The Power To Get You There!

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Offline Alley
01-06-2016, 05:34 PM,
#122
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Ask the balance devs. They have control over the values and it will be them that will set them.

Laz Wrote: Alley was right.
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Offline jammi
01-06-2016, 06:04 PM,
#123
Badger Pilot
Posts: 6,561
Threads: 361
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

@"Chance" - good God. You don't even know if transports will be affected yet and you're already preemptively complaining that the devs are trying to stealth buff piracy.

These forums.

These. Forums.
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Offline Alestone
01-06-2016, 06:54 PM,
#124
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

I sandwiched three times for this. In an attempt to live up to civil standards of behavior, I am aborting my reply.

My apologies to Alley for the behavior in your thread.
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Offline Alley
02-13-2016, 06:42 PM,
#125
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

It's been a pretty quiet week with not too much to do so I had the opportunity to do some non-flhook devving again. I got around a long lasting request from @Omicron to make Thebes dockable. Unfortunately the model doesn't have a modeled docking bay so ships just vanish.

Features cameras and all, so it was fun.



Next week is going to be a hardcore one though. Past that, I'll finally be spending some time on that DAE <> CMP tool.

Laz Wrote: Alley was right.
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Offline Lennox
02-13-2016, 07:11 PM,
#126
Member
Posts: 1,428
Threads: 85
Joined: Sep 2010

cool stuff! cant wait to see it in action
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Offline Apollon
02-13-2016, 07:19 PM,
#127
Emperor's Wrath
Posts: 1,772
Threads: 101
Joined: May 2012

Damn cool. Can't for more songs stuff like that.

Thanks, Alley.
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Offline Operator
02-13-2016, 08:20 PM,
#128
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

plsplsplsplspls socool socool socool socool
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Offline Alley
03-05-2016, 11:22 PM,
#129
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

I decided to catch up with the THN format as Treewyrm was the last developer we had around with good THN knowledge. While I was doing tests, I decided to put that time to good use and after a small exchange with Treewyrm regarding some format weirdness, this is what came out of it.

[Image: 9OictIAl.jpg]

Laz Wrote: Alley was right.
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Offline Arioch
03-05-2016, 11:24 PM,
#130
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

So purty

[Image: drrobe.gif]
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