@ arris: Well it seems you only read my first and maybe second posts in this thread. Go back and do a bit more reading. You might find a few suggestions I've made (with regard to power trading) to your liking. This is a "discussion" ... people sometimes change their minds or come up with alternatives. Not all my suggestions are hard coded. As for the CODIES ... simply because you live in the "server reset" time zone or whenever they repopulate the wrecks, doesn't give you the right to sell the blasted things for such ridiculous prices. And yes ... these guys are trying to get 10 mil, 20 mil, even 40 mil a piece. This is ticking me off to no end.
' Wrote:@ arris: Well it seems you only read my first and maybe second posts in this thread. Go back and do a bit more reading. You might find a few suggestions I've made (with regard to power trading) to your liking. This is a "discussion" ... people sometimes change their minds or come up with alternatives. Not all my suggestions are hard coded. As for the CODIES ... simply because you live in the "server reset" time zone or whenever they repopulate the wrecks, doesn't give you the right to sell the blasted things for such ridiculous prices. And yes ... these guys are trying to get 10 mil, 20 mil, even 40 mil a piece. This is ticking me off to no end.
Guilty as charged, I only answered your lates post without attempting to read all the 150 posts here. Not really going to, either since I'd rather play on the server than discuss on semantics x) I'll be sure to check out your posts on the matter later on, though.
I feel some very profitable routes are warranted because there are RP needs for them, perhaps the admins can force special RP for all capships instead so the problem of capwhores gets limited. What comes to the ridiculous prices, well, I understand it ticks you off but laws of finance say the only price too high to ask is the one no one pays.
I get ticked off of pirates being in too much of a hurry to properly RP with me. These are all two-way streets :)