I'ld totally make it a combat vehicle instead of "small transports"
IIRC they export military vehicles, and something wit roughly 3000 cargo, defensive guns and a CD would do wonders. Put some vehicles, some troops in it and you have excellent rp ship.
Leave out the vehicles, leave the troops and you have excellent border patrol ship that seizes cargo. And its perfectly "ugly", i can see it with 7 transport turets, bit harder armor and reinforced power core.
you have not possible forgotten to "unweld" it in milkshape? - the surfaces look like they still contain unwanted shading data - instead of the plain freelancer surfaces. ( that means - that a plain surface reflects the light only into one direction - on this image it looks like the surface just above the bridge is smoothly shaded )
' Wrote:you have not possible forgotten to "unweld" it in milkshape?
I need to take a look, thanks... but besides: why aren't my textures not showing? Only the small black metal parts and the engine grill are mapped, although I packed all into one MAT file.
How can I edit from which MAT file the model takes the materials from?
that would probably mean that some textures are not assigned to the related links in the mesh file
for example - when you textured the full model and exported a .cmp and .mat file in milkshape. - but then you realize that 50% of the textures are not really what you like them to look like.
so you change 50% of the textures quickly - but only export the .mat file and not the .cmp file again. - it can happen that only the unchanged 50% of the skin shows, while the rest either doesn t show up at all ( invisible mesh ) or shows unskinned.
there are ways to reassign it - but i usually simply export the whole thing again as a totally fresh cmp / mat.
that is one reason - i m sure there are some others, too. - its nothing critical - just a nuicence
Hmm, I created the CMP again, but still this unwelded thing appears. I unwelded it before in Milkshape. And I still got no textures... could this be caused by my MAT file? Two textures work however, but I can't reognize a difference.
never really happens to me - but i skin the ships directly in milkshape and don t import the skin data from another program. - maybe xing knows more about it - as far as i know, he imports the skins into milkshape, too ( from 3ds )
this is a really good looking ship, but i cant see it being used much if it's function was only to transport troops as that's difficult to RP and enjoy, i could see it going the same way as the heavy lifter:(
instead, i think it would be excellent filling a similar role to the salvage frigate, gunboat turrets, big cargo space, less powercore and armor then the current gunboat so it doesn't become a replacement for it. it could still transport troops and be called one too.
didnt read 7 pages though so it might have been suggested.
i really like the model though, nothing to recommend doing to it. it fits especially well with ALG looking to secure ship building contracts with the RM.
As you see I marked some areas. These parts have screwed textures... I read somewhere that you need to rotate the textures ninety degrees before using them in a MAT file... is this true?
/edit: And yeah... the game crashes randomly, when I want to undock now. I changed nothing.