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For brave souls - a small update

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For brave souls - a small update
Offline Hell Hunter
08-26-2011, 11:43 PM,
#121
Member
Posts: 1,487
Threads: 80
Joined: May 2009

As you buy turrets for a cap they take up space. (Mounted ones)
Is that right?



Edit: I THINK the weapons are causing the -### cargo problem, as they take up space.

Also yay! No more CAP VIBRATING on damage.

Edit 3: Looks like npc caps are not spawning in SP

Also crap! I didn't backup the old .dll :<

[Image: discosig_zps7bb5682f.png]
Offline Nick.Walker
08-26-2011, 11:44 PM,
#122
Member
Posts: 45
Threads: 3
Joined: Jun 2011

' Wrote:I found some bug that crashes FL.

It happens in Trademenue between two ships. The moment i klick on the money Tab (usualy that opens the window where you can edit amount of cash to transfere) FL crashes.
Tried it twice with exactly same result. Crash to desktop.


Same here, 3 different players, 5 different accounts, 5 different ships. Items trade OK, but as soon as you click on the credits, the game crashes.



[Image: .png]
 
Offline William Frederick Cody
08-26-2011, 11:59 PM,
#123
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:The barrel-roll works in turret view now.
Nothing new. I have used barrel roll on turret view since more than a year. Not related to this nice update..:P

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
 
Offline Caelum
08-27-2011, 12:02 AM,
#124
Saviour of Forums
Posts: 426
Threads: 39
Joined: Sep 2008

Just used this to get FL working properly with widescreen and loving it. Will take this over a ton of .ini file edits any day. Haven't had any kind of problems either.:)

[Image: 7ulU1.png]
 
Offline MarvinCZ
08-27-2011, 12:17 AM,
#125
Member
Posts: 1,312
Threads: 12
Joined: May 2008

I just encountered a CTD with the new DSAce.dll.

I undocked from BS Suffolk with a Templar with a newly mounted weapon. I adjusted my weapon groups, shot a few shots and docked again. I CTD'ed on the docking.

Here is what I gathered from the crash report:

ModName: common.dll
ver. 1.0.1254.11
offset 000e1616

Exception Information
Code: 0xc0000005
Flags: 0x00000000
Record: 0x0000000000000000
Address: 0x0000000006341616

FLSpew.txt:
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(2292) : WARNING:General:create_device: D3DERR_INVALIDCALL
E:\FL\Scratch\Source\Client\cmn\RenderMgr.cpp(576) : *** WARNING: RenderMgr - failed to create_buffers(800,600) -1,-1

I am indeed using 800x600x16. This might be just my poor old graphics card freaking out, but I don't remember this ever happening before.
 
Offline aerelm
08-27-2011, 01:40 AM, (This post was last modified: 08-27-2011, 01:44 AM by aerelm.)
#126
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

' Wrote:Aerelm, how exactly is adding a feature for -everyone- going to upset anyone ?
Oh wait, i know. The space samurais will not be amused.

Look at it that way: it's only going to be of any use in gb vs gb fights. Newbie boats will be easier to snac because they probably won't be strafing when they're turning, and strafe makes snacing harder.
Turret steering is a considerable buff to turretboats, especially against snubcraft as it gives you the ability to evade and aim effectively at the same time, which with current GB vs. Snub balance would turn into something rather silly soon as people figure out how to use the steering properly. Even GB vs. GB is effected by this. Some gunboats have crazy firing arcs (Imperator, Bottlenose, Tridente, etc) that can only be used at its full potential with turret steering, while other GBs have a more limited arcs (Berserker, Heimdall, Storm, etc). And turret steering effects both of these cases more than you might notice in the first glance.

So, let's put it this way: Gunboats are being rebalanced in .86 for one main reason - Turret steering. So causing a total chaos with tossing in that one problematic feature before the actual rebalance is done is not really unlikely.

Or if even that is unclear, let me put it like this: I've seen a full-Basic AU8 Bottlenose using turret steering solo a CAU8 Tridente and a CAU6 Hacker GS (Both of which were above-average GB pilots) in a 1v2 and cruise away with 180 nanos left. Of course, if the Dente & GS pilots both had steering as well, it wouldn't be that easy for the Bottlenose pilot, but that is how much a simple feature like turret steering effects GB balance in general.
---
Edit:
Which reminds me... I also have experienced the cargo issue caused by this .dll on a bunch of my GBs/Transports. But that aside, I've got a feeling that I've been gettin more lag since I started using this .dll, however I'm still not sure whether it's my net or the .dll, I'll update this post soon as I can figure it out.
Offline SpaceTime
08-27-2011, 03:17 AM,
#127
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

In my LH account, I am automatically banned when I log in with a char. Can you unban me, sir?

Thank you.
Offline Hell Hunter
08-27-2011, 11:03 AM,
#128
Member
Posts: 1,487
Threads: 80
Joined: May 2009

' Wrote:Turret steering is a considerable buff to turretboats, especially against snubcraft as it gives you the ability to evade and aim effectively at the same time, which with current GB vs. Snub balance would turn into something rather silly soon as people figure out how to use the steering properly. Even GB vs. GB is effected by this. Some gunboats have crazy firing arcs (Imperator, Bottlenose, Tridente, etc) that can only be used at its full potential with turret steering, while other GBs have a more limited arcs (Berserker, Heimdall, Storm, etc). And turret steering effects both of these cases more than you might notice in the first glance.

So, let's put it this way: Gunboats are being rebalanced in .86 for one main reason - Turret steering. So causing a total chaos with tossing in that one problematic feature before the actual rebalance is done is not really unlikely.

Or if even that is unclear, let me put it like this: I've seen a full-Basic AU8 Bottlenose using turret steering solo a CAU8 Tridente and a CAU6 Hacker GS (Both of which were above-average GB pilots) in a 1v2 and cruise away with 180 nanos left. Of course, if the Dente & GS pilots both had steering as well, it wouldn't be that easy for the Bottlenose pilot, but that is how much a simple feature like turret steering effects GB balance in general.
---
Edit:
Which reminds me... I also have experienced the cargo issue caused by this .dll on a bunch of my GBs/Transports. But that aside, I've got a feeling that I've been gettin more lag since I started using this .dll, however I'm still not sure whether it's my net or the .dll, I'll update this post soon as I can figure it out.


Like I said earlier, it's the MOUNTED weapons that take up room for some reason.
Also turret steering? wat? how do

Edit: Oh I tried rolling etc in a gb but the camera moves along with it

[Image: discosig_zps7bb5682f.png]
neke
08-27-2011, 11:31 AM,
#129
Unregistered
 

Did barrel roll work on turret view before?
Offline Govedo13
08-27-2011, 11:49 AM,
#130
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:Did barrel roll work on turret view before?
no only in cockpit view.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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