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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.88.4 Bug Reports

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4.88.4 Bug Reports
Offline Zyliath
04-07-2016, 09:35 AM,
#131
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

====================
Type: Ship Stats
Bug: Stargazer having Lv 7/8 gun hardpoints
====================

I noticed, while making a character of mine, that the Stargazer can mount Lv 7 and 8 guns (two each).
Is this intended for new players or is it a bug?

Not a bug.
Offline Haste
04-07-2016, 05:44 PM,
#132
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(04-07-2016, 09:35 AM)SirDoge Wrote: ====================
Type: Ship Stats
Bug: Stargazer having Lv 7/8 gun hardpoints
====================

I noticed, while making a character of mine, that the Stargazer can mount Lv 7 and 8 guns (two each).
Is this intended for new players or is it a bug?

Discovery Freelancer no longer features the original Freelancer's lower class weapons for smaller ships. Light Fighters use class 6 guns, Heavy Fighters primarily class 7 and 8 guns and Very Heavy Fighters use class 7, 8 and 9 guns. It's a bit weird that the Stargazer is mostly balanced as a Light Fighter but uses Heavy Fighter guns, but it's still intentional.

You might expect to see class 1/2/3 or whatever guns like you would've seen on a beginner ship in Vanilla, but those classes are actually generally used for capital ship weapons in this mod.
Offline Lennox
04-07-2016, 05:54 PM,
#133
Member
Posts: 1,428
Threads: 85
Joined: Sep 2010

====================
Type: Infocard / Systems (kinda both)
Bug: NPC ships don't show up in the respective category. However, when a, to me, hostile ship appears, they become visible on the "Ships" tab again. xxx
====================

Basically as stated above. Not sure if this is intended or not, but it did bug me that the Order NPC's didn't show in the "Ships" tab. Unsure if it's for other NPC's as well but it did happen to get resolved as soon as to the NPC faction's hostile entities appeared, in this case Nomads. That's pretty much it.
Online Kauket
04-07-2016, 06:57 PM,
#134
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

====================
Type: Ship Stats
Bug: Nanda Devi Cargospace
====================

It has 125 cargo space, being five units over the fighter cloak limit, and cannot mount the freighter cloak as it's too large. Thus, it cannot use any cloaks. Unsure if this is intended or not.

Looks like Haste fixed this in June. -Alex

[Image: kauket.gif]
Offline E X O D I T E
04-07-2016, 07:05 PM,
#135
Banned
Posts: 1,007
Threads: 133
Joined: Mar 2013

(04-07-2016, 05:54 PM)Lennox Wrote: ====================
Type: Infocard / Systems (kinda both)
Bug: NPC ships don't show up in the respective category. However, when a, to me, hostile ship appears, they become visible on the "Ships" tab again. xxx
====================

Basically as stated above. Not sure if this is intended or not, but it did bug me that the Order NPC's didn't show in the "Ships" tab. Unsure if it's for other NPC's as well but it did happen to get resolved as soon as to the NPC faction's hostile entities appeared, in this case Nomads. That's pretty much it.

It's a multiplayer thing. Basically, you can select the "ships" tab multiple times to show, in order,
NPC ships only (default)
Player ships only (first change)
Players and NPCs (second change)

User was banned for: https://discoverygc.com/forums/showthrea...tid=182360
Time left: (Permanent)
Offline Karst
04-07-2016, 07:24 PM,
#136
Chariot of Light
Posts: 2,985
Threads: 214
Joined: Sep 2009

====================
Type: Mining
Bug: Gold mining multiplier still on, NB price too low
====================

I'm going to post a more comprehensive report on mining balance issues, but until then I'll report the most gamebreaking of issues.

; ---- Gold Ore ----
; Dublin
; ~0.5 u/asteroid
Zone_Br05_03_basefield, 3
; ~3 u/asteroid
Zone_Br05_GSM_field_mineable, 3
; ~2.5 u/asteroid
Zone_Br05_Molly_field_mineable, 3
; ~2.5 u/asteroid
Zone_Br05_Hood_field_mineable, 3
; ~2.5 u/asteroid
Zone_Br05_Independent_field_mineable, 3
; Post buff, change the 3 amounts to 1

Never happened. There was a good deal of switching around but as of testing today, Gold Ore mines exactly three times as fast as other ores. (Testing done with 4.0 bonuses, one mining laser, sample size 300 rocks - standard rate ~10u/r, Gold ore ~30u/r)

In addition, the price at New Berlin appears to be miscalculated. Regular routes +8 min mining time are at ~700 c/s, Gold Ore to new Berlin is 643, well outside normal margin of error. Current price is 9 295; should be around 10 120 to match standard rates.

[Image: jWv1kDa.png]
Offline Stone Bros Ltd/GmbH
04-09-2016, 05:14 PM,
#137
Member
Posts: 218
Threads: 31
Joined: Dec 2011

====================
Type: Equipment
Bug: Cloak disruptors on POB are manufactured without ores
====================

According to this thread manufacturing of cloak disruptors should require Cobalt Ore and Platinum Ore, but it doesn´t.
Offline Mephistoles
04-09-2016, 06:34 PM,
#138
Gas Miners Guild
Posts: 2,346
Threads: 91
Joined: Jun 2013

(04-09-2016, 05:14 PM)Stone Bros Ltd/GmbH Wrote: ====================
Type: Equipment
Bug: Cloak disruptors on POB are manufactured without ores
====================

According to this thread manufacturing of cloak disruptors should require Cobalt Ore and Platinum Ore, but it doesn´t.

Thread is outdated. I don't remember where the post was, but ores are no longer required.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
Offline sasapinjic
04-14-2016, 06:10 PM,
#139
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

=======================
Type: missions
Bug: Gameplay bug
=======================

Missions dont work .
Today as usual i wanted to play couple of missions with my RNS-BS , but no mater what mission i take , when i reach mission coordinates nothing happens , mission don't start .

Server bug.

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Offline Alex.
04-30-2016, 05:34 PM,
#140
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

====================
Type: Systems
Bug: The Hamburg Jump Gate in Hudson is active and works but has a strange phenomena at the entrance.
====================

This is actually a duplicate. -Me/Alex.
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