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4.86 Event Two Thread

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Pages (46): « Previous 1 … 12 13 14 15 16 … 46 Next »
4.86 Event Two Thread
Offline Syrus
06-19-2010, 02:00 AM, (This post was last modified: 06-19-2010, 02:02 AM by Syrus.)
#131
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

What would we achieve with much quicker deaths of caps?
Let's see...

They get pushed back much faster, because the player count is still the same, but their hitpoints are much lower? Bomberspam is much more effective?
Who knows...?
And, "we" are supposed to be NPCs, do they have AUs? :X

EDIT: It's just a suggestion. You don't have to "stone" me for it... ._.

[Image: 7tAtSZe.png]
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Offline Tenacity
06-19-2010, 02:24 AM, (This post was last modified: 06-19-2010, 02:25 AM by Tenacity.)
#132
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Wait, why are people suggesting that caps die more quickly?

For the short period of time I was at the event today, every cap involved was dying within seconds, faster with focused fire from the enemy. Fighters and bombers, on the other hand, can survive multiple engagements without a scratch.

Caps already die too quickly, this has been a problem on the main server for a long time now. Fighter furballs can last for hours, cap battles are almost always over within minutes regardless of the skill level of the players involved.

The only reason my cap has survived without any deaths so far on this event is because I'm playing it safe, staying at max range and retreating when necessary. Then again, I'm not getting as many kills as the others, but I have a plan for my ship, RP-wise, and I wont let it die yet.

Quote:And, "we" are supposed to be NPCs, do they have AUs? :X

For the most part, NPC's dont use supernovas or mortars either. Our heavy hitting weapons in this mod were designed to be used against opponents that have armor upgrades, if you take out the upgrades you get an overpowered weapon and underpowered target.

[Image: Tenacity.gif]
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Offline aerelm
06-19-2010, 02:30 AM, (This post was last modified: 06-19-2010, 02:42 AM by aerelm.)
#133
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

[Image: 56571666555615131606.jpg] [Image: 96567307913092210366.jpg] [Image: 00256479104200621934.jpg]
Fun Event, Fun Fights! Although couldn't get really good screens this time.
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Offline Agmen of Eladesor
06-19-2010, 02:32 AM,
#134
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

Just as a stoking of anticipation - Josh from DiscoUK is working on about 25GB of movie files right now. When things slowed down a bit earlier tonight, we did a staged combat event, where the BHG took control of the Minor Jumphole. Thanks to everyone who played along with that - hopefully we'll have some great videos!



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline BaconSoda
06-19-2010, 03:03 AM, (This post was last modified: 06-19-2010, 03:04 AM by BaconSoda.)
#135
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:Wait, why are people suggesting that caps die more quickly?

For the short period of time I was at the event today, every cap involved was dying within seconds, faster with focused fire from the enemy. Fighters and bombers, on the other hand, can survive multiple engagements without a scratch.

Caps already die too quickly, this has been a problem on the main server for a long time now. Fighter furballs can last for hours, cap battles are almost always over within minutes regardless of the skill level of the players involved.

The only reason my cap has survived without any deaths so far on this event is because I'm playing it safe, staying at max range and retreating when necessary. Then again, I'm not getting as many kills as the others, but I have a plan for my ship, RP-wise, and I wont let it die yet.
For the most part, NPC's dont use supernovas or mortars either. Our heavy hitting weapons in this mod were designed to be used against opponents that have armor upgrades, if you take out the upgrades you get an overpowered weapon and underpowered target.

The thing about caps with giant armors is that the only thing which can kill them quickly is other caps with the same big armors. If a SN hits a Battleship with its shields down, and it does 1/30 of hull damage to said Battleship, of which there are 12 more, there is no incentive to play a bomber. Without anyone playing bombers, there is no incentive to play a fighter or a Gunboat. The only things which are really useful at that point are Cruisers, Battlecruisers, and Battleships and that's all anyone is really going to fly.

This is hardly representative of a fleet battle. If bombers will do more damage to caps, more people will fly them. It wouldn't even hurt the cap's ability to fight each other, either. If there is a reduction of armor across the board, then it's the same balance as if everyone has Cap VIIIs. You can even skip out on the Mortars and Pulses this way, too. It'd be even more NPC-esque if everyone just had full primaries and secondaries.

Really, I can't see an argument for cap VIIIs at this point...

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline Grumblesaur
06-19-2010, 03:08 AM,
#136
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

I don't care who's flying what or what guns they have; I JUST WANT TO SEE MORE PEOPLE THAN 19.

Last I checked, the Hunters had more caps than the order. Somebody go fix that...

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline mwerte
06-19-2010, 03:09 AM,
#137
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:Last I checked, the Hunters had more caps than the order. Somebody go fix that...
Finally


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Offline BrotherBear
06-19-2010, 03:23 AM,
#138
Member
Posts: 158
Threads: 17
Joined: Feb 2010

' Wrote:I think there is a lot more work to set up a server like this then you think.

==============================

Anyway my first Order vs BHG event movie is done.

http://www.youtube.com/watch?v=eTl3frKPjjg

Wait for it to be processed for better quality;)


/givecookie 100

Nice one. I saw myself in there a few times:D

[Image: BB.png]
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Nathan
06-19-2010, 03:33 AM,
#139
Unregistered
 

hehehe my Thresher is in the starlight in Josh's Vids. Useful when your right next to him on his other comp:D
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Offline BrotherBear
06-19-2010, 03:43 AM,
#140
Member
Posts: 158
Threads: 17
Joined: Feb 2010

http://screenshot.xfire.com/s/99436027-4.jpg
http://screenshot.xfire.com/s/99436021-4.jpg
http://screenshot.xfire.com/s/99435553-4.jpg
Screenshot album

[Image: BB.png]
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