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Discovery 4.86 - Update 4 Released

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Discovery 4.86 - Update 4 Released
Username removed
04-04-2012, 05:46 PM,
#131
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Amazing job *bows*
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Offline kremmy
04-04-2012, 05:47 PM, (This post was last modified: 04-04-2012, 05:54 PM by kremmy.)
#132
Member
Posts: 57
Threads: 3
Joined: Jul 2008

' Wrote:Seriously??

Just imagine an airplane like a Boeing or an Airbus, if you add them an extra antena or something in the outside of the ship. Im pretty sure because of that the cargo hold won´t be affected...

It just does not make any sense the equipment occupying cargo hold space...:wacko:
Not an antenna perhaps, but if you mount an enormous torpedo launcher and stock it with lots of torpedoes that's less weight you can carry because you had to give some up for all of that. It makes perfect sense if you think about it, these are shields and scanning devices and energy weapons and each one is a little more that you have to carry.


Remember, the Enola Gay had to be stripped of practically all non-essential hardware just so it could handle the weight of the A-Bomb. By the time they were done with it, it was useless for anything but flying and dropping that bomb.
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Offline AeternusDoleo
04-04-2012, 05:50 PM,
#133
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

You find a lot strange Govedo...

Anyway, all bigger transports get a carrier bay or equipment bay. These are optional - they do not NEED to be filled. Liners, which are bigger, get an additional fighter bay. Capships are in the usual progression: Destroyers get a little, cruisers a bit more, battlecruisers some more, battleships a lot (depending on light/medium/heavy BS), and carriers get additional fighter berths.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline SamuWarcraft
04-04-2012, 05:55 PM,
#134
Member
Posts: 233
Threads: 12
Joined: May 2009

' Wrote:Not an antenna perhaps, but if you mount an enormous torpedo launcher and stock it with lots of torpedoes that's less weight you can carry because you had to give some up for all of that. It makes perfect sense if you think about it, these are shields and scanning devices and energy weapons and each one is a little more that you have to carry.


Remember, the Enola Gay had to be stripped of practically all non-essential hardware just so it could handle the weight of the A-Bomb.



Seriously... lets say each gun mounted on the outside of a ship that fly in space is gonna mess with the cargo hold??

Do you guys see my point??

(and we already have cargo limits like the military vehicles for example, so the example of the enola gay was pointless... just saying..)

<span style="font-family:Comic Sans Ms"> Being in NY sistem all the time, means you are a lolwutt...</span>
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Offline Govedo13
04-04-2012, 05:57 PM, (This post was last modified: 04-04-2012, 06:04 PM by Govedo13.)
#135
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:You find a lot strange Govedo...

Anyway, all bigger transports get a carrier bay or equipment bay. These are optional - they do not NEED to be filled. Liners, which are bigger, get an additional fighter bay. Capships are in the usual progression: Destroyers get a little, cruisers a bit more, battlecruisers some more, battleships a lot (depending on light/medium/heavy BS), and carriers get additional fighter berths.
K if you say so now care to explain why the molly heavy cruiser get one slot type 1 and the hessian light cruiser get two slots type and 1 and carrier bay? Following your logic it should be the other way around...
I also find strange that only few factions would have access to the new features because only few would be able to mount such- not all factions have capital ships, so I find fair to make one specific civilian transport suitable only for this modules- so everyone would be able to use the new features- the renzu liner for example is good idea for that- add let say 2 type 1 slots one carrier and one fighter bays, increase the price to 800m.
This is the thing that I find strange actually.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline kremmy
04-04-2012, 06:04 PM, (This post was last modified: 04-04-2012, 06:06 PM by kremmy.)
#136
Member
Posts: 57
Threads: 3
Joined: Jul 2008

' Wrote:Seriously... lets say each gun mounted on the outside of a ship that fly in space is gonna mess with the cargo hold??

Do you guys see my point??

(and we already have cargo limits like the military vehicles for example, so the example of the enola gay was pointless... just saying..)
Ok, let's try this with different wording. Imagine you're in a car. This car can handle 100 pounds of weight before it's so heavy that it starts scraping along the ground. If you strap 90 pounds of weaponry to the hood of your car, that means it's carrying 90 pounds of weight. It doesn't matter that it's on your hood instead of in your back seat and/or trunk. You are carrying the weight of those weapons. Yes, you still have space in your trunk, but whatever you're carrying had better weigh 10 pounds or less. If you go over that, you're carrying over 100 pounds and the scraping starts. Doesn't matter that only a little bit of it is in your trunk, your car (ship) is carrying it.


That's how I see it anyway, and I know it's a space game and all but what they did seems logical. Bit of a pain, sure, but completely logical. Changes intended to "balance" are often like that, but ultimately they're generally a good thing.
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Offline SamuWarcraft
04-04-2012, 06:09 PM,
#137
Member
Posts: 233
Threads: 12
Joined: May 2009

' Wrote:Ok, let's try this with different wording. Imagine you're in a car. This car can handle 100 pounds of weight before it's so heavy that it starts scraping along the ground. If you strap 90 pounds of weaponry to the hood of your car, that means it's carrying 90 pounds of weight. It doesn't matter that it's on your hood instead of in your back seat and/or trunk. You are carrying the weight of those weapons. Yes, you still have space in your trunk, but whatever you're carrying had better weigh 10 pounds or less. If you go over that, you're carrying over 100 pounds and the scraping starts. Doesn't matter that only a little bit of it is in your trunk, your car (ship) is carrying it.


That's how I see it anyway, and I know it's a space game and all but what they did seems logical. Bit of a pain, sure, but completely logical. Changes intended to "balance" are often like that, but ultimately they're generally a good thing.

Makes some sense, but does not affect fighters, so the way the things are is a complete non-sense...

Think, cargo ships have weapons slots and this affect the cargo hold, in the other hand, fighters have the weapon slots but don´t affect the cargo hold...

There is no logic here at all...

<span style="font-family:Comic Sans Ms"> Being in NY sistem all the time, means you are a lolwutt...</span>
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Offline alphadog
04-04-2012, 06:10 PM,
#138
Member
Posts: 680
Threads: 35
Joined: Apr 2010

It's balance, not logic. Deal with it.
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Offline SamuWarcraft
04-04-2012, 06:12 PM,
#139
Member
Posts: 233
Threads: 12
Joined: May 2009

' Wrote:It's balance, not logic. Deal with it.

That is suposed to me make laugh??

Looking on the other complains, looks like the balance thing is going very well....

And by the way do you remember this:

' Wrote:While some commodities can only be purchased in Gallia, there's no Heavy Lifter sellpoint in Gallia:(

Now I have to fly -all- the way to Shikoku! Not really a problem, but perhaps add a sellpoint to a Solar base?

So learn to listen other people before saying something embarassing...

<span style="font-family:Comic Sans Ms"> Being in NY sistem all the time, means you are a lolwutt...</span>
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Offline xschrob
04-04-2012, 06:46 PM,
#140
Member
Posts: 5
Threads: 0
Joined: Mar 2012

Thanks for great update, however I do have a problem with my account.

Namely I lost my 2 characters ['godsglory' and 'redherring'] and now I have only 'protozaur' -- a level5 char in a starflier. 'Protozaur' was the initial choice for a character -- I play on this server only since beginning of March -- but at that time I was getting an error message [character name alreasy exists, or similar].

Is there anything can do to recover my characters?
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