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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.90.1 Bug Reports

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Pages (29): « Previous 1 … 13 14 15 16 17 … 29 Next »
4.90.1 Bug Reports
Offline Rusty_Raven
03-24-2018, 10:09 PM,
#141
Member
Posts: 26
Threads: 6
Joined: Mar 2008

====================
Type:Equipment
Bug:mounted a cloak mk3 on a "Wrecker" Junker Gunboat. Was unable to unmount into cargo. No other devices work. sold at player owned base and returned to owner.
====================

A Pretty Helpful Tutorial Database
Trading Guide
Guide to Mining
Ash's Trading Guide



Offline JorgeRyan
03-28-2018, 08:20 AM,
#142
The Brotherhood
Posts: 1,030
Threads: 64
Joined: Jul 2016

====================
Type: Models (Systems?)
Bug: Valetta has a mooring point t that tries to fly your ship through a part of the station. (Hint: It doesn't work)
====================

Fairly self-explanitory. While typing this, my ship managed to get past it, but its now stuck again here.

Fixed. - Xalrok

[Image: EjUDu1h.png]
Feedback and comm bumping here
Offline Friendly-Freelancer
03-30-2018, 01:05 AM,
#143
Member
Posts: 400
Threads: 71
Joined: Jul 2010

====================
Type: Equipment (choose one)
Bug: Cant buy the Repair gun with freelancer ID or any *No correct ID error*
====================

Should be fixed. - Xalrok

[Image: Doctor091.gif]
Offline sindroms
03-30-2018, 02:40 PM,
#144
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

====================
Type: Gun
Bug: Silencer missile turret deals minuscule/no damage.
====================

If a target snub is moving in any way, this radius value means that the missile deals little to no damage on the main server with present load. During sieges the missile does no damage when connecting to the target.


[Explosion]
nickname = dsy_silencer_missile_explosion
effect = dsy_silencer_missile_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 26
hull_damage = 7500
energy_damage = 0
impulse = 0

Compared to basic gunboat turret:

[Explosion]
nickname = dsy_basic_missile_turretg_explosion
effect = li_missile02_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 50
hull_damage = 9750
energy_damage = 0
impulse = 0

Fixed. - Antonio

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline Kyoi
03-31-2018, 01:31 PM,
#145
Member
Posts: 199
Threads: 14
Joined: Nov 2014

====================
Type: Equipment
Bug: Core ID has no techcell on edgeworlds tech.
====================

Fixed after next restart. - Xalrok

(07-12-2018, 05:54 PM)Sciamach Wrote: Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia
Offline Skorak
03-31-2018, 01:32 PM,
#146
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

====================
Type: Ship
Bug: Harmony texture breaks sometimes on distance
====================

For documentation sake. I was told the old problem still persists. I don't know why.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Offline Biggles
03-31-2018, 02:19 PM,
#147
Member
Posts: 187
Threads: 13
Joined: Feb 2015

====================
Type: Systems
Bug: Milazzo Outpost in Poole has Gallic news
====================

Fixed. -Xalrok

Aurora — Wingman — Forumlancer — ALG
 
Offline Kyoi
03-31-2018, 02:21 PM, (This post was last modified: 04-04-2018, 01:50 PM by Kyoi.)
#148
Member
Posts: 199
Threads: 14
Joined: Nov 2014

====================
Type: Equipment
Bug: Nomad thrusters have lower hp than all human counterparts
====================

"Nomad Thruster" has 150k hit points which is exactly as the Capital Ship Thruster. "Nomad Thruster II" is the snub version and has low hit points. Both are intended and working fine. -Antonio

Nomad Thruster 2: 8000, Thruster: 15000 ??????

(07-12-2018, 05:54 PM)Sciamach Wrote: Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia
Offline Sand-Viper
03-31-2018, 03:24 PM,
#149
Member
Posts: 1,937
Threads: 102
Joined: Nov 2007

====================
Type: Equipment / Commodity
Bug: Hyperspace Matrix does not consume Jump Batteries.
====================

The Hyperspace Matrix is functional - /beacon works, and is prevented if the Matrix Ship does not have 250 Jump Drive Batteries.

However, these batteries are NOT consumed upon using the /beacon command. Given the price of Jump Batteries, I doubt this is intentional, as according to @ronillon, the /beacon command did in fact at one point in time consume batteries.

====================
Type: Ship / Equipment
Bug: Hyperspace Matrix floats on a Mastodon!
====================

Image!


I'm fairly certain that the Hyperspace Matrix (The little black triangle sitting top-right of the mouse cursor) isn't supposed to be floating in a fixed spot 50m below the nose of a ship xD

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Offline Reno
03-31-2018, 04:29 PM,
#150
Imperio Eliminator
Posts: 399
Threads: 27
Joined: Feb 2008

hello,

Some of my chars have completely explored Gallia .

The navmap does not show the gallic systems.

It is now in a separate map.

Is this supposed to be like that?

Reno.

That's intended. -Antonio



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