That's really the issue. It's not player decided because a person controlling the objective ships stopped doing the objective with no reason, effectively removing the effort half of the event's players did.
I'd rather provide the people responsible for organizing this event that even in a video game (one that we tend to market as 'realistic' and 'player driven') that mistakes are made, and that they should strive to do better than sit back and watch them fumble around like idiots. The very fact that he admitted it is admirable, but it doesn't take away the 'draw' we're presented with.
The last time we had this kind of power was over two years ago with Royal Flush and the Oubli, so I'll admit they're at least thinking in the right direction. Events like these are welcome, but from what I've seen (again, from the sidelines) it could have been orchestrated better.
Cheers, tho.
If the only reason the draw exists and the Ally side won't exactly win is because of @Durandal then I think you should give the Allies their win condition. To not do so means the organiser actively muddled the efforts of two entire factions on a whim to be cinematic. Don't chicken out and try to please both sides of the event here, as you said it's only a game and Gallia has been bloated by such an extent up until this point that I think some losses are necessary.
Admitting you made a mistake is one thing. Own up to it and redress it. Then you solve the problem.
And this is @Reeves I was lazy to switch accounts, sue me.
"Knowing Humanity - We will be duty, bloody and unavoidable."
I mean, I could also go on a rant saying this was stupidly balanced (cruisers unreasonably tanky with barely any time to damage them, server load causing bugs like torpedoes standing still or just not tracking at all, server crashes, etc) and that this shouldn't have roleplay consequences because it had too many issues in general, be that organisation or mechanics.
There's two sides of a coin. Yet I'm sure the other half will always be conveniently dismissed to push your own agenda, as Antonio mentioned.
Regardless, it's up to the devs to decide. I had fun in the event even if it was messy and look forward to the next one.
i was present for the first wave but had to go sleep (screw +5:30 utc). from what i saw then, the npc cruisers were teleporting and there was lots of lag, glad to see that was fixed in later waves with player cruisers.
i personally don't like this type of player influenced events though. ppl stop playing for fun and instead play to win, it will always be a 'everything goes' kinda approach when either side has something to lose, even if its something minor.
hope these series of events don't divide the playerbases
(12-02-2018, 01:09 AM)Wesker Wrote: Ridiculous, the amount of fighters in that event hosing down bombers proves that people just choose to ignore this class entirely.
Fighters don't give you much reward if you're bad. Equally some people don't have the patience/desire/time to get good with them. Partly because snub TTK is entirely skill dependent.
Caps can be rewarding even if you're terrible.
It does not take forever to reach average to good skill on snubs at all.
It is ridiculous how this community endorses the constant appeasement for people who claim they "cannot" fly a particular class when in reality its just their lazyness. Every other gaming community I've ever played on, if you complained about "ganks" or "class balance" or anything - the answer would be the majority or skilled players calling you a *****.
Here on disco tho, we have to endorse appeasement for the sake of the player count. The players on this community who fall in this category literally hold the server hostage,
Ridiculous.
Gotta agree with Wesker here.
Also, the event was fun. But I wish that people could just for once, just once, accept the results of an event. Both sides do it (not accept), don't get me wrong here. When someone loses, even in Conn for chrissakes, they blame something. "Lag", "My hand hurts", "I'm tired", "Didn't have my proper loadout". And in events people go "gank" and "lag", "biased to one side". Good lord. I think we all need to man up and just accept that life isn't fair and that yes, things happen. If you've got lag, don't complain. You lost. Go and fight them again when you don't have lag if you want to prove that you would've won.
And the whole ganking talk. Wesker is right again. If more people show up on one side, then more people show up on one side. That tends to happen in war. Granted, this is a game, but when you go crazy with trying to make things equal it usually ends like this. Even if the numbers were equal in any given event, people would complain "my team had a bunch of noobs so it wasn't fair". And it is at that point, folks, that you just need to stop. You need a balanced balance. You make things too equal then it ruins the fun of the game.
2v1s are fun, even on the weaker side. Just play to shoot people and have fun with it.
(12-02-2018, 06:32 AM)Reddy Wrote: i was present for the first wave but had to go sleep (screw +5:30 utc). from what i saw then, the npc cruisers were teleporting and there was lots of lag, glad to see that was fixed in later waves with player cruisers.
i personally don't like this type of player influenced events though. ppl stop playing for fun and instead play to win, it will always be a 'everything goes' kinda approach when either side has something to lose, even if its something minor.
hope these series of events don't divide the playerbases
This is important, too. The playing to win vs playing for fun. At first, I liked the idea of being able to influence the story. But now after trying to do it, it was not as glamorous as I thought it was gonna be. People tend to do the old "ends justify the means" with stuff like that. Tbh I like the freedom to influence the story, but honestly, it makes it less enjoyable and more stressful. It becomes less of a game and more of like an obligation or job.
just my 2 cents, alot of people where complaining about eye irritation, hand soreness, i myself suffered from neckpain and backaches(old people problem rip), is it possible to keep future events like this in a timespan of 1 and 1/2 hours ?
I wasn't present, but it sounds like one way to tweak these for future use is a change to weapons that do not track to allow them a chance to be used without risking misfires like I'm hearing about the Novas
(12-02-2018, 05:28 AM)Keller Wrote: If the only reason the draw exists and the Ally side won't exactly win is because of @Durandal then I think you should give the Allies their win condition. To not do so means the organiser actively muddled the efforts of two entire factions on a whim to be cinematic. Don't chicken out and try to please both sides of the event here, as you said it's only a game and Gallia has been bloated by such an extent up until this point that I think some losses are necessary.
Admitting you made a mistake is one thing. Own up to it and redress it. Then you solve the problem.
And this is @Reeves I was lazy to switch accounts, sue me.
But the reason for the current draw is because allies side was given a 4th cruiser for free in the last wave when it was obvious that we wouldnt take down more than 2.
A draw is actually cool and fine, and I like Thunderer's idea.
Last words are for fools who have not yet said enough.