• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 3 4 5 6 7 … 46 Next »
Changes to POBs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (17): « Previous 1 … 13 14 15 16 17 Next »
Changes to POBs
Online Reno
04-12-2023, 05:59 AM,
#141
Imperio Eliminator
Posts: 397
Threads: 27
Joined: Feb 2008

(04-12-2023, 05:44 AM)Saronsen Wrote: not bad at all. good choice team

This is much better.
thx



Reply  
Offline Major Thomas
04-12-2023, 07:49 AM,
#142
Member
Posts: 71
Threads: 18
Joined: Nov 2021

(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:

1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.

2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.

3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.

4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.

5) This overides the changes mentioned in the OP.

I actually like what you came up up with here,I think I can work with that. Good job! Team

If you think you can't,your probably right.

Plan for the worst,hope for the best
Reply  
Offline DSE-
04-12-2023, 08:39 AM,
#143
Member
Posts: 76
Threads: 8
Joined: Feb 2023

That is sensible and doable. TWO THUMBS UP ADMIN TEAM!
Reply  
Offline DSE-
04-12-2023, 10:09 AM, (This post was last modified: 04-12-2023, 10:22 AM by DSE-.)
#144
Member
Posts: 76
Threads: 8
Joined: Feb 2023

And the Server has rebooted... let the screaming commence!
Reply  
Offline Lemon
04-12-2023, 10:32 AM,
#145
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

F in chat for crewless PoBs
Reply  
Offline Dr. Richard Batsbak
04-12-2023, 11:49 AM, (This post was last modified: 04-12-2023, 11:49 AM by Dr. Richard Batsbak.)
#146
Member
Posts: 228
Threads: 63
Joined: Mar 2022

I am very thankfull that this changed as been reworked.
Those changes are a good in between the system we had and the first plan.

(04-12-2023, 08:39 AM)DSE- Wrote: That is sensible and doable. TWO THUMBS UP ADMIN TEAM!

Also from me!
Reply  
Offline Gabriel Angelos
04-12-2023, 02:29 PM,
#147
Member
Posts: 52
Threads: 16
Joined: Mar 2009

(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:

1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.

2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.

3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.

4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.

5) This overides the changes mentioned in the OP.
Perfect ?. Thanks for considering.
Reply  
Offline Stewgar
04-12-2023, 03:30 PM,
#148
Member
Posts: 568
Threads: 43
Joined: Mar 2013

(04-12-2023, 12:45 AM)St.Denis Wrote: As of the next Server restart, the following changes will happen:

1) The Wear and Tear (W&T) tick has been increased from 1 per 120 seconds to 1 per 60 seconds. - Will reduce the time non-maintained Bases survive.

2) Repair Rate has been increased from 2,000 per tick to 4,000 per tick - Bases will repair quicker.

3) If your Base has less Crew than is required by the Core Level, then the W&T rate will be increased by a factor of 6 - Thereby further reducing the time non-maintained POBs 'hang' around.

4) When Repairing a Base, they will now use 3 of each Repair Material instead of 2 - This will have the effect that a Base will 'use' 4,320 RA per day.

5) This overides the changes mentioned in the OP.

Kudos again to the admin team for responding to the community's urgent feedback on delaying the changes but also compromising and finding a middle ground. It's not common for that to happen in this community - very pleased by this outcome. Thank you.

It ain't about what you are capable of, it's about what you're willing to do.
Reply  
Offline Lemon
04-12-2023, 05:57 PM,
#149
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

Yep, amazing. For the first time in ages I am deeply impressed with the speed, cooperation with community and execution of a bigger development issue. This is how you make the game alive and people feel like they matter and that they should care.

Now I need to run home to feed my crew who's dying woopsie daisy. #Crew lives matter, as they should
Reply  
Offline Fruitloops
04-13-2023, 05:02 PM,
#150
Member
Posts: 63
Threads: 19
Joined: Dec 2017

the whole world is going crazy, the prices are rising.
how about reducing prices for reinforced alloy and robotic hardware? 100 instead of 250 per unit maybe?

greetings from germany
Reply  
Pages (17): « Previous 1 … 13 14 15 16 17 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode