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Discovery 4.87 Universe Map

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Discovery 4.87 Universe Map
Offline Kazinsal
07-28-2013, 04:16 AM,
#151
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

(07-28-2013, 03:58 AM)Bootsiuv Wrote: If freelancer could support servers of a thousand players, or even 500, it wouldn't be so lonely.

If we could even find 500 concurrent players, that'd be a hell of a trick.

Retired, permanently.
Offline Bootsiuv
07-28-2013, 04:34 AM,
#152
Member
Posts: 637
Threads: 20
Joined: Oct 2010

Aah, but think about Disco with 500 players.

Might be a little more interesting, no? Considering the potential increase in interaction, I think it would be quite possible to fill the server with 500 players.

Certainly when a new version comes out....

[Image: CRSJB.png]
Offline Kazinsal
07-28-2013, 04:46 AM, (This post was last modified: 07-28-2013, 04:46 AM by Kazinsal.)
#153
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

It'd be phenominal, but I don't see it happening, sadly. Three years ago, definitely.

500 players on one FLServer instance, though... FLServer's buggy, but often, the software isn't an issue -- it's hardware, or rather, lack of sufficiently old powerful hardware. A quad-core Xeon setup isn't going to make FLServer run any better. If you could have, like, a 5 GHz single core? That'd be a FL server operator's wet dream.

Retired, permanently.
Offline Bootsiuv
07-28-2013, 05:07 AM, (This post was last modified: 07-28-2013, 07:42 AM by Bootsiuv.)
#154
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Posts: 637
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Joined: Oct 2010

(07-28-2013, 04:46 AM)Kazinsal Wrote: It'd be phenominal, but I don't see it happening, sadly. Three years ago, definitely.

500 players on one FLServer instance, though... FLServer's buggy, but often, the software isn't an issue -- it's hardware, or rather, lack of sufficiently old powerful hardware. A quad-core Xeon setup isn't going to make FLServer run any better. If you could have, like, a 5 GHz single core? That'd be a FL server operator's wet dream.

So it's fl's inability to use multicore processors which is the problem? I did not know that, but it does make sense.

I assume we're already using the most powerful machine we could be anyways....

But I don't want to derail too much.

I'm just curious if cutting all access to systems would allow you to effectively remove them from the mod without corrupting files and whatnot.

We would also have to ensure that there would be no way they could blind jump into said system, although I'm unsure if that's possible.

EDIT: and for what it's worth Kaz, I've read that the Prescott cpu has been successfully overclocked to 8.2 ghz, which would apparently lead to multiple orgasms then? Big Grin Although I thought more ghz doesn't necessarily equal more speed....I may be wrong though, as I'm not really an expert on the matter. Only pc I ever overclocked was running too hot and would constantly shut down. Sad

[Image: CRSJB.png]
Offline belarusich
07-29-2013, 11:51 AM,
#155
Member
Posts: 955
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Joined: Dec 2012

O93 and O96 are empty systems

Delete them too may be?

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more than 1 kill per minute in shooter is cheating now :\
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Offline Rodnas
07-29-2013, 02:54 PM,
#156
Member
Posts: 811
Threads: 54
Joined: Sep 2011

Another Corsair Q.Q :

why is Lambda, a system populated by 2 Sair bases with no non sair npcs (never found any others) not sair space?
What about Theta? Aside from angry indies no one doubts it is sair space O.o
Instead we "control" 93+96 where there is nothing to be found in aside from a jumphole....

[Image: n4v9g3.jpg]
Read about: The Benitez Familia and Trueno Benitez

---Not available for any disco stuff these days(and for an extended period of time to come, too ---
Offline Thyrzul
07-30-2013, 10:51 AM,
#157
The Council
Posts: 4,683
Threads: 115
Joined: Sep 2011

(07-19-2013, 10:50 PM)Thyrzul Wrote:
(07-18-2013, 02:39 PM)Thyrzul Wrote:
May I ask what the reason was behind moving Picardy, another potential hub of rebellion, to the "other side" of IDF, further away from Marne? This move actually hinders a good portion of our plans with the rebellion and barely helps keeping alive a dying faction such as The Council, which at least until now have managed to keep their officialdom, being the only unlawful faction in Gallia to accomplish such.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Offline Echo 7-7
07-30-2013, 12:32 PM, (This post was last modified: 07-30-2013, 12:33 PM by Echo 7-7.)
#158
Masterful Modder
Posts: 4,077
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(07-30-2013, 10:51 AM)Thyrzul Wrote:
May I ask what the reason was behind moving Picardy, another potential hub of rebellion, to the "other side" of IDF, further away from Marne? This move actually hinders a good portion of our plans with the rebellion and barely helps keeping alive a dying faction such as The Council, which at least until now have managed to keep their officialdom, being the only unlawful faction in Gallia to accomplish such.

I have no idea. I suggest re-examining the Gallic land(space)scape once the new version is out and re-evaluating which bases you use as your staging posts.

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Offline Black Widow
07-31-2013, 08:11 PM,
#159
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

so cambria and new anglia are not in this map?
Offline Thyrzul
07-31-2013, 10:42 PM, (This post was last modified: 07-31-2013, 10:44 PM by Thyrzul.)
#160
The Council
Posts: 4,683
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(07-30-2013, 12:32 PM)Echo 7-7 Wrote: I have no idea. I suggest re-examining the Gallic land(space)scape once the new version is out and re-evaluating which bases you use as your staging posts.

As far as I know there is a good amount of rumor-based roleplay about Amiens being some kind of a potential "second Marne". It's not that easy to just throw away such piece of RP to work with just because Gallic space suddenly decided to magically reorganize itself. Especially when it would be in favor of one of the most unpopular factions, belonging to the most unpopular house/nation.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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