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  Discovery Gaming Community Welcome Help & Support
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How to test your connection using WinMTR (Bump)

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How to test your connection using WinMTR (Bump)
Offline Yaoquizque
01-25-2017, 06:33 PM,
#151
Bulwark of Kyushu
Posts: 1,668
Threads: 151
Joined: Dec 2009

Code:
[25.01.2017 17:27:16] Ping: 45ms (Max: 1000ms) Fluct: 4ms Loss: 2% (Max: 70%) Lag: 0% (Max: 100%)
[25.01.2017 17:28:09] Ping: 44ms (Max: 1000ms) Fluct: 4ms Loss: 2% (Max: 70%) Lag: 0% (Max: 100%)
[25.01.2017 17:30:15] Ping: 38ms (Max: 1000ms) Fluct: 2ms Loss: 1% (Max: 70%) Lag: 0% (Max: 100%)
[25.01.2017 17:32:12] Ping: 38ms (Max: 1000ms) Fluct: 4ms Loss: 2% (Max: 70%) Lag: 6% (Max: 100%

The fluct is still there. Sad
I'm in game right now. If I can help you troubleshooting the issue, let me know.

[Image: siggies.png]
  Reply  
Offline Alley
01-25-2017, 07:24 PM,
#152
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Then it means it's not what I thought.
Sounds like routing issues of sorts, but dunno if it's happening internally in the datacenter or a nearby node.

Laz Wrote: Alley was right.
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Offline Carolline Shelby
01-25-2017, 08:11 PM,
#153
Banned
Posts: 9
Threads: 0
Joined: Dec 2016

Still getting "Please wait..." when logging ships; ingame ping is fine, but 1-2% packet loss with 0% lag.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=150577
Time left: (Permanent)
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Offline Yaoquizque
01-28-2017, 04:13 PM,
#154
Bulwark of Kyushu
Posts: 1,668
Threads: 151
Joined: Dec 2009

I don't know if you did something but the issue seems to be gone (At least for me). Thanks!

[Image: siggies.png]
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