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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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suggestions to stop the pvp and capwhoring

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Pages (16): « Previous 1 … 12 13 14 15 16
suggestions to stop the pvp and capwhoring
Offline mjolnir
07-18-2008, 03:08 PM,
#151
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Tenacity can you please come with some idea how to actually change bombers so that everyone doesn't switch to capships?

Gunboats can eat bombers alive using just two missiles. As I wrote somewhere else add a LF keeping bomber shields down and bomber has no chance.

Quote:Right now cruisers are one of the most useless ship types in the game - they cant survive bomber fire but cant kill anything smaller than a gunboat or bigger than another cruiser. Even a single good gunboat pilot can easily take out a cruiser, which shouldnt be happening.

Cruisers and BS don't take damage at same rate at all.

Bomber against BS => BS can't dodge the SN even from 1k => bomber stays there, never gets hit and hits every SN it fires

Cruisers on the other hand can dodge SNs from farther than say 500ms (depends which cruiser) => bomber needs to stay close (or at least come close from time to time) => cruiser gets chance to hit it more often.

At ranges like that you can fire Cruiser Inferno or Light Mortar as you see bomber aiming his SN. Since it flies at 500 m/s it can hit the bomber even before he fires.

------------------------------------------------------------

As I said many times, biggest problem of capships are crappy pilots. People seem to think that capship should automatically make them better pilots, which is very wrong. That's why you get cruiser pilots (mostly newbs) getting raped by experienced GB pilots.

Also unescorted capships should never have a chance against 2-3 bombers.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline El Nino
07-18-2008, 04:02 PM,
#152
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Well Jinx already had a great idea about nerfing bombers strafing ability... Then it would be used as a long range artillery piece, that it should be considering it's damage potential...

Bombers with SN+inferno/minirazor show good teamplay, becouse such a bomber can never take down a target without his CD friend, that should remain.

Cruisers have somekind of suicidal logic behind them, being able to only attack Battleships with sufficent degree of success (in numbers 3+), theoreticly they should down gunboats with great ease, but that's far from being the case if you install poor pilots in them.

As far as i'm conserned, give Battleships a 25% hull boost, something simmilar to "Some" cruisers, little tweaks here and there.

The general Idea should go thorwards capital fights taking longer. In my eyes 3 bombers should still be able to take out poorly flown battleships but 4 or more would be required for a perfectly managed ship.

That could be done by lenghtening the fight, to the point where if you are hitting something for that long it goes down.

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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[Image: Sungi_sig.png]
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Offline Blodo
07-18-2008, 04:10 PM, (This post was last modified: 07-18-2008, 04:11 PM by Blodo.)
#153
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

' Wrote:Well Jinx already had a great idea about nerfing bombers strafing ability... Then it would be used as a long range artillery piece, that it should be considering it's damage potential...
Let me just jump in with my bomber balance crusade here and say: Try and fight any cruiser or gunboat at 1k. I bet you will not hit it with an SN even once. In fact, it is impossible to hit a ship of those classes at anything more than 400-500m (and even then it can be hard, especially in the case of gunboats), unless it is not moving at all, which really doesn't happen all that often (and people being crappy pilots is no excuse). If bomber strafing is nerfed, they turn into big and useless bricks = more capwhoring.

Bombers are mostly fine, big bombers need a massive strafe increase and/or hitbox size decrease. If you want to nerf bombers against fighters, what you need to do is apply a turn rate decrease (NOT strafe). This way you will have bombers doing actual bombing runs while strafing incoming gunfire, but they won't be able to attack fighters at all.
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Offline chopper
07-18-2008, 04:14 PM, (This post was last modified: 07-18-2008, 04:15 PM by chopper.)
#154
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Yup, removing strafe won't help.
Decreasing turn rate (but leaving agility as it is) would help.
But even if that is done, some GB's need turn rate decrease as well.

Bombers are very balanced when compared to GB's.
It's not bomber's fault that Cruisers and BS's are bigass targets.

So, if you are going to NERF bombers, you have to NERF GB's as well.
If not, well, you can just improve some cruisers a bit and it will be fine.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Tenacity
07-18-2008, 04:21 PM,
#155
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:Yeah.. Try fighting Mjolnir in his Kusari Dessie. With 2 bombers. And see what happens.
I agree, some cruisers are useless and they need improvements, but some are also just fine.

The kusari dessie doesnt count, that thing flies like a friggen gunboat.

Anyways... I'd hate to nerf the catamaran/red catamaran... kusari ships are supposed to be more manuverable than others at the cost of armor and defense.

I'd just like to see some sort of boost to the other cruiser-class vessels, and less bombers using supernovas (something slightly less powerful, say only 100k hull instead of 136k hull, needs to be put in for other houses/factions).


[Image: Tenacity.gif]
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Offline Blodo
07-18-2008, 04:26 PM, (This post was last modified: 07-18-2008, 04:27 PM by Blodo.)
#156
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

Well, to put it this way... the Catamaran and Red Cat are vastly unbalanced if people use them out of Kusari... since the rest of Sirius doesn't really enjoy the same speed advantage. It either needs a clamping down on mercs using Kusari stuff outside of it (but still leaves the issue of Bretonia losing the war in it's big, fat fighters against pretty much everything Kusari has) or making Kusari ships more on par with the rest of Sirius (which will make them more boring).
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Offline chopper
07-18-2008, 04:28 PM,
#157
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Exactly.

Catamaran and Red Catamaran should never leave Kusari.
In Kusari they are balanced.
Out of Kusari they are overpowered.
Same goes for Blood Dragon HF.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline mjolnir
07-18-2008, 07:59 PM,
#158
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Quote:Anyways... I'd hate to nerf the catamaran/red catamaran... kusari ships are supposed to be more manuverable than others at the cost of armor and defense

They don't need agility nerf.

Just a bigger hitbox/model.

Look at BHG bomber, it turns as fast as them though it dodges a bit worse. But most important it is much bigger..

I never had any problem killing it.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline chopper
07-18-2008, 08:05 PM,
#159
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I think BHG bomber is quite big actually. Bigger then Falcata for sure.
At least it's easier for me to hit a BHG one then Falcata.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
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