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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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DarkWing - faction feedback

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DarkWing - faction feedback
Offline Raekur
10-28-2008, 09:13 PM, (This post was last modified: 10-28-2008, 09:18 PM by Raekur.)
#171
Member
Posts: 338
Threads: 2
Joined: Sep 2006

These last 3 posts present the exact reason I asked that a thread be created containing some basic RP guidelines for ALL factions. Otherwise you leave a lot of room for bickering and complaining as to what is allowed and what is not. If you follow the NPC BH from vanilla then intercepting contriband is something that BH will do. But some here (mostly smugglers I suspect) feel that BH should not. Which side is right when there are no written templet dictating what is within RP and what is not.

Komet - Currently I am trying to create an manual for flight operations and tactical engagements.
This will outline what craft need to be present based on the number of pilots available. My intent is to stop the heavy handedness that sometimes occurs when people log in without knowing how many others are available. Some expect to be solo and thus default to the gunship since it can deal with multiple types of targets and situations. I will note that pilots need to default to their fighters until they know what other pilots are available and then switch.

Keep in mind though, I can only suggest. The entire thing could be tossed right out the window if the others feel its being too restrictive.

Coriko - It was my gunship that intercepted your slaver. And yes if you return or drop the slaves that ends my interest. I view smuggler interdiction just as the NPCs would. You drop it and that ends it. The conversation afterward was my reacting to what was perceived as someone trying to manufacture some excuse for carrying slaves ( I have heard a LOT of really lame ones). I was VERY happy with the creation of ZAS and if you recall have even contacted you to come pick up slaves from a slaver that was destroyed.
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Offline komet
10-28-2008, 09:41 PM,
#172
Member
Posts: 259
Threads: 15
Joined: Aug 2008

' Wrote:These last 3 posts present the exact reason I asked that a thread be created containing some basic RP guidelines for ALL factions. Otherwise you leave a lot of room for bickering and complaining as to what is allowed and what is not. If you follow the NPC BH from vanilla then intercepting contriband is something that BH will do. But some here (mostly smugglers I suspect) feel that BH should not. Which side is right when there are no written templet dictating what is within RP and what is not.

Komet - Currently I am trying to create an manual for flight operations and tactical engagements.
This will outline what craft need to be present based on the number of pilots available. My intent is to stop the heavy handedness that sometimes occurs when people log in without knowing how many others are available. Some expect to be solo and thus default to the gunship since it can deal with multiple types of targets and situations. I will note that pilots need to default to their fighters until they know what other pilots are available and then switch.

Keep in mind though, I can only suggest. The entire thing could be tossed right out the window if the others feel its being too restrictive.

Coriko - It was my gunship that intercepted your slaver. And yes if you return or drop the slaves that ends my interest. I view smuggler interdiction just as the NPCs would. You drop it and that ends it. The conversation afterward was my reacting to what was perceived as someone trying to manufacture some excuse for carrying slaves ( I have heard a LOT of really lame ones). I was VERY happy with the creation of ZAS and if you recall have even contacted you to come pick up slaves from a slaver that was destroyed.

Well suggesting is better than nothing, but its good you're getting something out there that will help the RP of the DW. Even if people don't listen to it you're at least doing something about it which is good but who knows? Maybe DW pilots will read it over and get something out of it. As for the use of gunships, I still say bombers would be a better choice (or maybe just another char. with a bomber) but I understand why the DW use it.

Anything that helps to unify the faction would be helpful (like message dumps, logs, etc.) would be good too, but that's up to you guys if you want to do it or not.
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Offline SevereTrinity
10-28-2008, 11:08 PM,
#173
Member
Posts: 1,152
Threads: 28
Joined: Apr 2008

Atm, I would say bombers are better than gunboats for the 'Fly it solo yet still be able to win' role, better so than Gunships, As with skill you can solo gunships, and a helluvalot of fighters.

Although, you can solo cruisers with gunships as well, but to be honest, less people would whine if it was bombers that were used for the solo'ing role
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Offline Raekur
10-28-2008, 11:13 PM, (This post was last modified: 10-28-2008, 11:17 PM by Raekur.)
#174
Member
Posts: 338
Threads: 2
Joined: Sep 2006

' Wrote:Well suggesting is better than nothing, but its good you're getting something out there that will help the RP of the DW. Even if people don't listen to it you're at least doing something about it which is good but who knows? Maybe DW pilots will read it over and get something out of it. As for the use of gunships, I still say bombers would be a better choice (or maybe just another char. with a bomber) but I understand why the DW use it.

Anything that helps to unify the faction would be helpful (like message dumps, logs, etc.) would be good too, but that's up to you guys if you want to do it or not.

The reason that the Gunship is the default is due to most of the time DW's are flying solo.
The gunship can deal with fighters, bombers, and gunboats. The document I am working on will address times when there are at least 2 pilots online. Why anyone would whine about a gunship which can be destroyed from 1 hit by a bomber escapes me. A solo bomber can deal with a gunboat but only with a specific loadout that sacrifices the hunters ability to deal with some other targets or situations.
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Offline DW-Suzanna
10-28-2008, 11:14 PM,
#175
Member
Posts: 101
Threads: 5
Joined: Sep 2007

[Image: e43ea9b17d02454e80d1282c4e6d8699.gif]

Some of these complaints on this thread could equally be directed at many others and are not unique to DW.

DW can not be the only group accused of "overkill".....I myself have often been attacked by many, when on my own. I was attacked by a group of 6 the other day....I am not complaining, it happens. I also know of other DWs who have experienced the same.
I have also seen many occasions where the attackers have either said nothing or very little, prior to attacking. Only last night we were called to assist someone, we warned the attackers in system chat, in fact we said quite a lot in rp..... and there was no response from them at all before or during or after the fight

So, it seems to me that ALL players should think about the complaints as they can apply to many.


Sig edited out because it tripped Chrome's malware alarm.
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Offline dr lameos
10-28-2008, 11:14 PM,
#176
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

Quote:Coriko - It was my gunship that intercepted your slaver. And yes if you return or drop the slaves that ends my interest. I view smuggler interdiction just as the NPCs would. You drop it and that ends it. The conversation afterward was my reacting to what was perceived as someone trying to manufacture some excuse for carrying slaves ( I have heard a LOT of really lame ones). I was VERY happy with the creation of ZAS and if you recall have even contacted you to come pick up slaves from a slaver that was destroyed.

As i said...

Quote:From that the ZAS idea was developed, which has been received well by you, we've cooperated on several occassions, ie. when you've had to destroy a slaveship I've saved them for you. Also i'm noticing you're using less gunboats then you did.

I like you guys on the whole

Apart from that comment afterwards which was apologised for I've seen good things.

I must say that many BH use their ID to police all over Sirius... I've had some (non-DW) blow me up in sigma 13 for carrying cardamine... which isn't illegal in neutral space obviously.

I've only ever really seen you policing in texas so I can't really say much except that if you are policing, you should be paid for it. Therefore have an agreement with house forces that if you destroy a smuggler and report it to them you will receive some payment. Even if its small like 10k per kill at least you'll be receiving BOUNTY for your work, how a BOUNTY hunter should be operating.

[Image: jXWPvRb.png]
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Offline DW-Suzanna
10-28-2008, 11:20 PM,
#177
Member
Posts: 101
Threads: 5
Joined: Sep 2007

[Image: e43ea9b17d02454e80d1282c4e6d8699.gif]

Quote:Therefore have an agreement with house forces that if you destroy a smuggler and report it to them you will receive some payment. Even if its small like 10k per kill at least you'll be receiving BOUNTY for your work, how a BOUNTY hunter should be operating.

Such agreements have happened often with Navy or other asking for assistance.

Sig edited out because it tripped Chrome's malware alarm.
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Offline Raekur
10-28-2008, 11:20 PM, (This post was last modified: 10-28-2008, 11:24 PM by Raekur.)
#178
Member
Posts: 338
Threads: 2
Joined: Sep 2006

' Wrote:As i said...
Apart from that comment afterwards which was apologised for I've seen good things.

I must say that many BH use their ID to police all over Sirius... I've had some (non-DW) blow me up in sigma 13 for carrying cardamine... which isn't illegal in neutral space obviously.

I've only ever really seen you policing in texas so I can't really say much except that if you are policing, you should be paid for it. Therefore have an agreement with house forces that if you destroy a smuggler and report it to them you will receive some payment. Even if its small like 10k per kill at least you'll be receiving BOUNTY for your work, how a BOUNTY hunter should be operating.

Actually there was a bounty posted by the LN for the interception of cardamine that paid around 1k per ton.
I did try to get them to expand the interception area to include Liberty space itself to avoid any confusion if the target was sighted in Bering but managed to jump into Texas.

EDIT: Remember it was this very bounty posted by Liberty that prompted the bounty from the Dons.
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Offline Orin
10-28-2008, 11:28 PM,
#179
Member
Posts: 3,124
Threads: 75
Joined: Aug 2008

I'm not getting back into this, but Suzanna, it's not in question whether others have the same problems. It's unfortunate that the DW is singled out more for this, but it's natural for an official faction to be under stricter inspection. Regardless, whether others do these same things or not doesn't give an excuse for everyone to follow suit. Everyone needs to try to grow past these issues, right?
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Offline Agmen of Eladesor
10-29-2008, 12:19 AM,
#180
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:As i said...
Apart from that comment afterwards which was apologised for I've seen good things.

I must say that many BH use their ID to police all over Sirius... I've had some (non-DW) blow me up in sigma 13 for carrying cardamine... which isn't illegal in neutral space obviously.

I've only ever really seen you policing in texas so I can't really say much except that if you are policing, you should be paid for it. Therefore have an agreement with house forces that if you destroy a smuggler and report it to them you will receive some payment. Even if its small like 10k per kill at least you'll be receiving BOUNTY for your work, how a BOUNTY hunter should be operating.

See this post for the reason you were blown up out in the boonies, Coriko.

As Raekur did point out further down, if the smuggler makes it to Liberty space, he's golden as far as bounty hunters go. No money, no hunting should be the rule of thumb.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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