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  Discovery Gaming Community The Community Flood
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Let's rebuild USI

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Let's rebuild USI
Offline Echo 7-7
06-09-2013, 01:26 PM,
#11
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(06-09-2013, 02:20 AM)Altejago Wrote: I'm happy to assimilate that faction too.

Gimme the reigns, I'll fix it.

Same with Ageira, Max... GIMME!!!!

I'm taking Ageira to the grave before I let it fall into your hands. You know how business is.


@Beau:

Will there be cohesive leadership and organisation? If yes, you may be on the path to revival.

There was a sig here, once.
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Offline Scumbag
06-09-2013, 02:00 PM,
#12
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

I have a stork with no tag, where do i join?
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Offline Karst
06-09-2013, 04:15 PM,
#13
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

The problem with factions like USI is

USI: 3/5 houses
Gateway: 4/5 houses
ALG: 5/5 houses

USI has nothing particularly interesting or unique in the faction's lore, except for supposedly having ties to the Xenos....which is cool, I guess.
But I would never choose a Liberty corporate faction anyway. Because that would probably involve flying around in Liberty. And flying around in Liberty means being pirated all the time.

Obviously, ALG is the best corporate faction. Access to all houses, no dedicated enemies, pretty much every restricted cargo / export permission you can possibly have, an extremely active and reliable partner for mining ops (IMG).....oh yeah, and we're the only corporate faction of them all to have their very own ship. Which also happens to be the largest mining-capable vessel by a huge margin, for when you feel like engaging in the incredibly unprofitable activity of scrap or waste collecting.
Basically the only restriction is not being able to carry anything other than HazMats into Liberty, and nothing out of Liberty except Scrap Metal and Toxic Waste.

But like I said, why would anyone want to trade in Liberty in the first place?

(06-09-2013, 12:52 AM)Safe Haven Wrote: USI has a cooler tag

That's true. USI has one of the coolest tags of them all.

Hm, upon rereading this it's probably too serious for flood.
So here's a picture of a pleased seal.

[Image: Mirounga_leonina_pup_bath_zpse5b8ea18.jpg]

[Image: jWv1kDa.png]
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Offline Saberuneko
06-10-2013, 04:06 PM, (This post was last modified: 06-10-2013, 04:08 PM by Saberuneko.)
#14
Member
Posts: 209
Threads: 33
Joined: Feb 2011

(06-09-2013, 02:20 AM)Altejago Wrote: Same with Ageira, Max... GIMME!!!!

Leave a company for our team, we want one... x.x
And are working on its revival...
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Offline AeternusDoleo
06-11-2013, 02:41 PM,
#15
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Honestly, I wonder why Interspace is even a hauler. Or a playable faction for that matter. They're into insurance, not cargo movement. It'd make more sense for Interspace to focus their fleet on crime reduction and lane security rather then being yet-another-hauler.

One thought to make the house haulers a little more popular is to give the house trains a small cargo boost, past 5000. House trains only, and house HAULER usage only for those - Meaning Repex, USI, Gateway, Bowex, Kishiro, Samura, IDF. Noone else. Factions who RP-wise exist to move cargo should have a bonus in doing so.

And no, player factions spun off from the Zoners or Interspace wouldn't need that boon either.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Syrus
06-11-2013, 02:49 PM, (This post was last modified: 06-11-2013, 02:50 PM by Syrus.)
#16
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Heh ... make cargo pods have "750 units of cargo space each"? As in ... Stork at 6k cargo space, Crane at 4.5k, Heron 3k, Albatross 3k, Gull 1.5k...and the big house transports also at 6k instead of 5k? |8
And then have them only be available to the respective trading factions - the ones you named?! (Though Kishiro and Samura are ... both also "miners")

[Image: 7tAtSZe.png]
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Offline Karst
06-11-2013, 02:54 PM,
#17
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

(06-11-2013, 02:41 PM)AeternusDoleo Wrote: Honestly, I wonder why Interspace is even a hauler. Or a playable faction for that matter. They're into insurance, not cargo movement. It'd make more sense for Interspace to focus their fleet on crime reduction and lane security rather then being yet-another-hauler.

One thought to make the house haulers a little more popular is to give the house trains a small cargo boost, past 5000. House trains only, and house HAULER usage only for those - Meaning Repex, USI, Gateway, Bowex, Kishiro, Samura, IDF. Noone else. Factions who RP-wise exist to move cargo should have a bonus in doing so.

And no, player factions spun off from the Zoners or Interspace wouldn't need that boon either.

Do it, and let the QQ commence!
Actually, I genuinely like this idea.

Or, since that would involve making a bunch of new ships, just lower non-shipping factions to their house battletranses.
Except ALG, which would need 4700 for the Golem (sun)
Edit: Just saw you meant to increase existing 5ks' hold sizes. That's cool too, although honestly there's enough money in the economy as it is.

[Image: jWv1kDa.png]
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Offline AeternusDoleo
06-11-2013, 03:28 PM,
#18
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

(06-11-2013, 02:49 PM)Syrus Wrote: Heh ... make cargo pods have "750 units of cargo space each"?

Tried that. Game doesn't support that for players.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Karst
06-11-2013, 03:50 PM,
#19
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

(06-11-2013, 03:28 PM)AeternusDoleo Wrote:
(06-11-2013, 02:49 PM)Syrus Wrote: Heh ... make cargo pods have "750 units of cargo space each"?

Tried that. Game doesn't support that for players.

I think he just means, calculate the cargo space on Gull/Albatross/Heron/Crane/Stork as 750*(number of pods).

[Image: jWv1kDa.png]
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Offline Echo 7-7
06-11-2013, 05:22 PM,
#20
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(06-11-2013, 02:41 PM)AeternusDoleo Wrote: Honestly, I wonder why Interspace is even a hauler. Or a playable faction for that matter. They're into insurance, not cargo movement. It'd make more sense for Interspace to focus their fleet on crime reduction and lane security rather then being yet-another-hauler.

One thought to make the house haulers a little more popular is to give the house trains a small cargo boost, past 5000. House trains only, and house HAULER usage only for those - Meaning Repex, USI, Gateway, Bowex, Kishiro, Samura, IDF. Noone else. Factions who RP-wise exist to move cargo should have a bonus in doing so.

And no, player factions spun off from the Zoners or Interspace wouldn't need that boon either.

Less speculating, more doing. Start by deleting the IC ID and all of their npcs.

There was a sig here, once.
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