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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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BH bomber weps

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BH bomber weps
Offline Klaw117
07-02-2008, 08:42 PM,
#11
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Don't add the prototype weapons (I refuse to call them codies) because their weapon speeds are 600m/s while the Debs and Buckshots are 750m/s. Having the prototype weapons with the Debs screws up the aiming, but Debs+Buckshots give you great damage and perfect accuracy.

I have a question about my own BHG bomber. I have a SNova and Sunslayer Torps. Should I switch that to a Train CD or Mini (my aim kinda sucks tho)?

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Offline alpha3
07-02-2008, 08:48 PM,
#12
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Sunslayer is good because I fought with a player who has sunslayer. In 2 minute i lost all of my guns, just supernova survived and mine, I think sunslyer effective.

Train CD is effective because u can blow up with that mines missiles and torps.

I think you should change Sunslayer to Train cd but it's your choice.
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Offline Colonel Z.e.r.o.
07-02-2008, 09:05 PM,
#13
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' Wrote:Sunslayer is good because I fought with a player who has sunslayer. In 2 minute i lost all of my guns, just supernova survived and mine, I think sunslyer effective.

Train CD is effective because u can blow up with that mines missiles and torps.

I think you should change Sunslayer to Train cd but it's your choice.
I ended up taking a bit of damage myself. What you could do is have the delibs rip the shield then use mines and the SS to cripple the enemy. I used to actually finish off 80% of NPCs with the star killer pretty climactic too.

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Offline Jinx
07-02-2008, 09:09 PM,
#14
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my favourite loadout is still 3 imp deps, 1 sidewinder and 1 cannonball. - but i don t use the SN in fighter vs. fighter combat, cause i don t hit with it.... - instead i aim for the subtarget first - the deps take down the shiels quickly - and the next hits go straight for the thruster - with heavy collateral damage to the whole equipment.

i just love it when i see little explosions on the enemy fighter, knowing that he just lost part of his equipment - a few screamer mines ( nuke mines are too expensive, imo - and screamers do the same job well enough ) and a train CD and even non vanilla ships will have a serious repair bill.

vanilla ships blow up easily with such a loadout, non vanilla ships - well, they re fairly immune - so one can aswell swap the 3 debs for 3 buckshots. - they do well enough shield damage, too.

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Offline Colonel Z.e.r.o.
07-02-2008, 09:11 PM,
#15
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Hmm, what are the stats for side winders and cannon balls?

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Offline Tenacity
07-02-2008, 09:25 PM,
#16
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not a single person replying here has spelled 'debs' or 'debilitators' or 'debbies' correctly... *sigh*

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Offline Athenian
07-02-2008, 09:44 PM,
#17
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Stay on topic or stay off the thread please. Pedantic much?




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Offline Colonel Z.e.r.o.
07-02-2008, 09:44 PM, (This post was last modified: 07-02-2008, 09:46 PM by Colonel Z.e.r.o..)
#18
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' Wrote:not a single person replying here has spelled 'debs' or 'debilitators' or 'debbies' correctly... *sigh*

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' Wrote:Stay on topic or stay off the thread please. Pedantic much?

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Offline Dopamino
07-02-2008, 10:43 PM,
#19
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An even better loadout:
2 Buckshots
2 Reavers
1 Sidewinder Missile

The Bucks and Reavers sync perfectly and because they're different weapon types (particle and laser, respectively) you're almost guaranteed to be able to do good shield damage with at least on one the pairs. I've found that they take down ships even better than Debilitators because the take down shields almost equally as fast, and then doing very good hull damage afterward.
The Sidewinder because it's a good balance of tracking and explosive payload. Missiles are nice to have on bombers because you can't always keep fighters in your view to use your guns. Plus you can target specific components with missiles, like their Infernos/CD's, mine droppers, shields, etc.

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Offline Colonel Z.e.r.o.
07-03-2008, 12:04 AM,
#20
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Another question: How do missiles work? Do you have to keep the target in your view after you fire or.....what?

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