' Wrote:I'm glad that I don't play a pirate. Trade interdiction as a Xeno is much simpler. Either the target drops all their cargo, or they die. It get's destroyed either way. It's up to the target to decide whether their cargo gets destroyed with their ship still wrapped around it.
Famers could learn alot from the Xenos, they seem to like to ask forren traders for Tax rather than actualy sticking with RP and hijacking forren trade ships which are on there "patch".
The only reasons a pirate can make money in this game, period, are Cruise Disruptors and the F1 rules, and whilst I agree that all the CDs need a good NERFING (and the GUNBOATS, GOD the GUNBOATS, take em away, make 'em work in TEAMS), restricting what a pirate can tax is NOT going to get us anywhere. That'll just make it impossible to make a profit.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
We'll it's all nice and melanholic this list on pirating... but there's much more flair to taxing. It's an art, there's a load of variables, how friendly are you to the faction, how big a cargo is, how much does it cost, how close to the final destination is he, what ship is he flying, do you like the trader?
Hell, there's to much to list everything... That's why it's important to have a feeling for taxing,...
If i see a power trader in an adv.train I go for my 4M rutine... (taking the ship by force, putting the gun on the first mate's head, and threatening the captain to surrender the safe combinations) Wich he prompley does, if he tries to RP in to a lower tax I accept down to 2M normaly around 3M... Hell sometimes i even ask for 5M.
If someone theatens me with their battlecruiser that's parked at New Berlin, I raise the tax by 1M, and press the screenie button...
There's a diffrent part of taxing aswell, you see a lowly trader in a camera, the kind that usually stops at the sight of pirates, without being asked to, I sometimes even give the poor chap some money, and taking doesn't go above 30k, or some cargo, whatever i deam more likeley...
There shouldn't be a standard... perhaps there should be an aggrement to go for cargo*1k max...
anyhow, It shouldn't be limited, it should be resonable... say if you see a convoy of nomad brains, heading for cambridge, why not ask for 20mil, their cargo is worth it...
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
' Wrote:That'll just make it impossible to make a profit.
Most pirates in Sci-Fi don't make alot of profit. Its not the route you go down to make loads of money. Pirates are generaly outcasts of society who need to pirate to survive. This is why i keep going on about how noone seems to RP pirates properly. They arn't ment to be making loads of money, there just ment to be making enough to survive. There is always going to be some pirates with alot of money, but most pirates wouldn't have alot to there name.
Well it's just like here aswell, some pirates don't make a lot of money, others do...
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
Despite the Sci-Fi reality that trades and pirates are doing that to survive, think about like this. In Discovery Sci-Fi, giant trains cost tens of millions of credits and even over 100million. The pirate knows that if someone is flying a 110mil train, they are going to be making millions of credits each trade run to pay it off. Therefore, they can easily tax them for a few mil. However, I agree that faction traders should be taxed less because they are not just helping themselves.
We don't need any more pirateing rules. The ones we have are nice, clear, and easy to follow. I really do not want to be forced to have to ask for a certain thing and have more of the "lol noob i reportz you if youz shootz me." The funnest thing about pirating is being creative and getting that creativity back from the trader. Like a guy carrying prisoners and allowing me to detore him to rochester to drop off my buddies. Or, like last night when I pirated a guy for engine components because the LN have been doing such a good job at ripping apart my fighter lately.
I would hate to see a rule that makes it harder to have a good time picking what I want to pirate.
Spetsnaz Wrote:However, I agree that faction traders should be taxed less because they are not just helping themselves.
That is so wrong. That is not right. That is favouritism. If my Liberty Rogue
boss Del was in a train and I came across him, I would still pirate HIM. Not
less because he's my friend, not more because he's doing work for others...
But I would pirate him, because in roleplay, I am a pirate and he is a
trader. My pirate doesnt know about "Del, the forum dweller." It's my
responsibility as a pirate to pirate / tax. No exceptions. RP and I might go
easy on you. Forget to RP and I blow you up or increase the tax / piracy.
It's that simple.
Why add all these other rules to Piracy? Why is the Original Poster trying
to convulate the whole process? Why is Stucuk trying to make a pirates
life more difficult than it already is?
Piracy AND taxing, is simple. Lets not make this fun part of Discovery,
less fun. Do you want good RPing Piracy to DIE? Because that's the way
it's heading.
Varyag said it right.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
Actually, every pirate or pirate faction should have it's own code of honour, I've seen that Benitez have one for example. There should not be any server rules regarding this (except the existing ones).
Let the pirates do whatever they wish if they can enforce it... and traders should pay for protection. Generaly Escorts are twice as cheap as pirates, although you might not get pirated everytime...
I as BMM hire escorts whenever I spot them. I pay them around 300k to 1M for what would cost me 2M at a pirate. That gives me someone to talk to and remarkably improves my interaction with pirates *grin*.
If anything pirating should be easier, to force traders to hire escorts...
But when you're power trading, you can't afford those nifty escorts can you... every milion counts.
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
' Wrote:Famers could learn alot from the Xenos, they seem to like to ask forren traders for Tax rather than actualy sticking with RP and hijacking forren trade ships which are on there "patch".
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.