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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Faction activity - July

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Faction activity - July
Offline Govedo13
07-01-2013, 07:22 PM, (This post was last modified: 07-01-2013, 07:22 PM by Govedo13.)
#11
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Posts: 4,663
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Joined: Jul 2009

Good news indeed but if one look at the numbers now- not so good thing- 19 factions have less then 3 days activity barely covering the minimum.
If the minimum was 3 days in the next couple of months more of the half of officials would have been gone.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Offline Alley
07-01-2013, 07:46 PM,
#12
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Posts: 4,524
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(07-01-2013, 07:22 PM)Govedo13 Wrote: Good news indeed but if one look at the numbers now- not so good thing- 19 factions have less then 3 days activity barely covering the minimum.
If the minimum was 3 days in the next couple of months more of the half of officials would have been gone.

I really hope you're not stupid enough to actually believe your own words

they'd just log the additional hours needed to keep their official status

Laz Wrote: Alley was right.
Offline SummerMcLovin
07-01-2013, 08:48 PM,
#13
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

If the minimum was two days, four factions would be warned; if it was four there would only be twenty-two not warned. Activity is down for sure, but as Alley said a zombie faction will just shuffle around a little more if you up the limits.

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
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Online Luke.
07-02-2013, 03:43 PM,
#14
Server Administrator
Posts: 1,623
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Joined: Mar 2013

Too many jokes about [Admin]...and they're all the same. Why are you guys even on the tracker? It just makes you look bad Wink

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
Offline Jansen
07-02-2013, 04:09 PM,
#15
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(07-01-2013, 07:22 PM)Govedo13 Wrote: Good news indeed but if one look at the numbers now- not so good thing- 19 factions have less then 3 days activity barely covering the minimum.
If the minimum was 3 days in the next couple of months more of the half of officials would have been gone.

Did you consider that many people might just wait for the new update to actually get some more/different things to do? Thats also a rather useless idea.

And that [Admin] joke wasnt even funny when it first popped up so many months ago <.<

[Image: HkdyBql.gif]
Offline Vrabcek
07-02-2013, 04:38 PM,
#16
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(07-01-2013, 07:22 PM)Govedo13 Wrote: If the minimum was 3 days in the next couple of months more of the half of officials would have been gone.

And what then?

[Image: Vrabcek.gif]
Offline Duvelske
07-02-2013, 08:52 PM,
#17
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(07-01-2013, 08:48 PM)SummerMcLovin Wrote: If the minimum was two days, four factions would be warned; if it was four there would only be twenty-two not warned. Activity is down for sure, but as Alley said a zombie faction will just shuffle around a little more if you up the limits.

I rather see a faction have less activity hours, but represents it faction good then is on top of the ladder and is just ingame a bad faction to interact with.

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Offline Alley
07-02-2013, 09:37 PM, (This post was last modified: 07-02-2013, 09:38 PM by Alley.)
#18
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(07-02-2013, 04:09 PM)Jansen Wrote:
(07-01-2013, 07:22 PM)Govedo13 Wrote: Good news indeed but if one look at the numbers now- not so good thing- 19 factions have less then 3 days activity barely covering the minimum.
If the minimum was 3 days in the next couple of months more of the half of officials would have been gone.

Did you consider that many people might just wait for the new update to actually get some more/different things to do? Thats also a rather useless idea.

And that [Admin] joke wasnt even funny when it first popped up so many months ago <.<

even with a potential 4.87 the numbers will continue to go down, there's no way stopping it now. It's just the same fate as Sven Co-op, all mods even if they're really fun to play eventually die.

The jokes about discovery dying were pretty wrong and generally considered funny untill 2011 but for the past two years the summer peak that used to bring a big wave of new players (aka summer with 200/200 every night) did not outnumber the departures, in fact it's summer and yet it barely reach 150/225.

It's still far from dead, but it's clear the process has begun. Just remember that official factions are less than 5% of discovery's total activity. Their loss wouldn't be an activity problem, it's the disappearance of the safeguard they are that would hurt the mod a lot, especially the house govs.

Laz Wrote: Alley was right.
Offline SummerMcLovin
07-02-2013, 11:08 PM,
#19
Former Admin
Posts: 3,080
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Joined: May 2012

So it's best to be an awesome faction and be (near the) top of the activity board? [Image: emoticon-00103-cool.gif]

I do agree quality over quantity, but even a lot of quality with only two or three people hardly makes a decent faction.

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Colonial Republic
Independent Miners Guild
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Offline Zweibrucken
07-22-2013, 12:50 PM,
#20
Member
Posts: 233
Threads: 44
Joined: Jul 2010

is it just official fractions on this list as i spent a lot of time on my un-official fraction ships...

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