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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Idea: Powered down mode for ships?

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Idea: Powered down mode for ships?
Offline Remnant
07-03-2013, 11:23 PM,
#11
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I like the idea. Balance it slightly by having something of a "15 second startup time" or something along those lines. Keeps it from being abused.
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Offline t0l
07-04-2013, 02:05 AM,
#12
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If powering down made you disable shields/powercore at 0 until you powered up for a bit, then it may work well.

Finally, we can have police stakeouts and what not.

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Offline Dead Reckoning
07-04-2013, 03:07 AM,
#13
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This sounds like some crazy hook business. I wonder if the falling off the radar part is separable from the cloaking action.
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Offline Sabru
07-04-2013, 05:43 AM,
#14
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(07-03-2013, 11:23 PM)Moveit56 Wrote: I like the idea. Balance it slightly by having something of a "15 second startup time" or something along those lines. Keeps it from being abused.

i agree with this idea. and balance it with a "startup time". Would make a great alternative to a cloak.

[Image: 9KgNaeX.png]
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Offline Durandal
07-04-2013, 08:10 AM,
#15
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Mixed feelings on it. Could create interesting RP situations on one hand, but on the other encourage the prevailing "flee and incessantly taunt people because I'm afraid of dying at spacepixels" attitude that prevails on the server.

Either way though it's less lame than cloaks.
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Offline Thyrzul
07-04-2013, 08:36 AM,
#16
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And how do you "flee" when you are unable to move?

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Offline Hell Hunter
07-04-2013, 10:19 AM,
#17
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If you get shot, powering up is quicker? or instant.

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Offline Occam Razor
07-04-2013, 10:30 AM,
#18
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I like this idea. Maybe make powering down, and powering up take some time, not too long though, maybe 5-10 seconds. Also it should remove you from the radar, but not make you visible, so searching on your screen for ships can be viable, which could lead to interesting RP etc. And it should power down anything, except life support, from weaponry to shields, so you should have no energy, no regens, no engines, no lights.

"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it."
René Descartes
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Offline Sabru
07-04-2013, 10:38 AM,
#19
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(07-04-2013, 10:19 AM)Hell Hunter Wrote: If you get shot, powering up is quicker? or instant.

there could be a few different options.

[Image: 9KgNaeX.png]
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Offline Redon
07-04-2013, 11:16 AM,
#20
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(07-03-2013, 05:43 PM)Jack_Henderson Wrote: Nope. Miners already are at a great disadvantage because everybody knows where they are. It's only fair to have enemies show at 14 k so that a few of them might have a chance to get away. No need to tip the scales in favour of the attacker and make the the position of the weaker party in the interaction even weaker.

A pirate approaching the mining field can't power down his ship, he needs to move to find you. The miners however, seeing a hostile contact approaching at 14K, can decide to hide behind an asteroid closeby, power down their engines, and hope the attacker won't find them and leave? (How cool is that? Big Grin )

Combined with all the other possibilities this offers, I think it's a really nice idea, and a much more interesting and balanced one than cloaks, too.

(07-03-2013, 11:23 PM)Moveit56 Wrote: I like the idea. Balance it slightly by having something of a "15 second startup time" or something along those lines. Keeps it from being abused.

I don't really agree with this part, though. Being found with a powered down snub, unable to move for 15 seconds, would pretty much leave you no chance for survival. If I misunderstood, and you mean a delay for powering down a ship, 15 seconds might be too much without making the function useless to hide in time in most cases. Once a pursuer has you in less than 10K scanner range and saw your position, he'll have no problem finding a ship that doesn't move.
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