Teaching RP is pretty pretty and very hard and difficult.
I my self, learned "What is RP" after my 6-7 months, then took few more months to under stand all kind of RP.
Now finally i can RP after 2 years.
If you wonna learn RP in a really super speed, start with love RP
I imagine a person who'd be my character. What they like, what they don't like. How they look like. How they would act in a certain situation. How they talk. How they talk about some things, and how they talk about other - their stances, beliefs. What do they think about and how. I imagine a whole new personality, by which I mask my own when I'm playing.
And then I make it funny. Or fun. Or both... No, actually, fun goes with funny. Just that funny doesn't always go with fun.
I use some characters just to share my own stances and beliefs, not (only) for funniness (or just fun). I use some for society experiments - I am educating myself to become a part of it and take the best possible place. Or funnest. Funniest wouldn't be an option, since I wouldn't like being laughed at.
Madvillian put it very nicely, you take a hypothetical character and act him out like in theatre. That's where easy stuff ends.
First, what are those hypothetical characters? Are they specified in IDes? Nope, ids are not templates we should follow to word to "not get caught". Those characters we (hopefully) create ourselves. Faction lore helps with it, but no more.
Second, how do we act as character? That's where ids come in. It tells us what character should and should not do (mostly). I always viewed ids as something like suggestion, not rule.
Granted, we are talking about rp as roleplay. Much stuff that happens is more in line of trolling, though labelling it rp is quite convenient for most. And we are also not talking about when rp is used to hide behind being someone else.
P.s.. I wondered for quite some time, what would psychiatrist say when he sees all shit that is going on here. Mainly, what mental disorder "hardcore" rpers have.
Edit: before anyone gets angry, I also view myself as hardcore rper.
(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
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(07-09-2013, 09:50 PM)McTemka Wrote: Well, basically it's all and the same... Still, some people don't play in accordion with their faction... like, some people put their definion of RP above pvp, even though that ID... dunno... have to pvp. I wanna hear from such kind of people as well
No, just simply no. Please correct me, if I'm wrong here, but as far as I know not a single ID says you HAVE TO fight anyone, but regulates who you are allowed to WANT to fight.
Let me give you a logical example by using an unlogical thing such as love:
"Lorena is an Outcast, she never met a Corsair in person before.
On her first flight alone she meets the Corsair Marcus. Marcus is basically in the same situation as Lorena. Young unexperienced and only learned about Outcasts, what other people told him.
They start to spit verbal poison at each other and just before they start to fight each other, suddenly a Naval force appears - a way greater threat for each of them than themselves are to each other. They fight to their best, save each other and barely get away. They start to respect each other.
They meet again and again on occasion and start to feel more for each other. Finally they end up in careing more for each other than for their houses, they leave together and search their luck somewhere else.
The End"
I know it's a bit stereotypical, but that's something what could happen in disco. Now the question is how the people react. And that could depend on the character, how does your rp character think. On the other hand it could depend on the player behind the character, who just wants to blindly obey something he thinks are the rules - for example: "I'm Outcast, I HAVE TO hate the Corsair." And continue trying to kill the Corsair and both get blown up. The character on the other hand might be more realistic and worried about his/her actual survival and would forget the anger for a moment to save her ass (note: that this is just one of many options, the character might also be a total lunatic hardliner who wants to kill corsairs at any costs, even his/her own life).
And that's then how a non-hostile story could develop between two characters belonging to two hostile factions... no matter what the ID or their Houses lore/past history says.
Of course that whole hypothetical scenario has to have people involved who actually care more about developing a story and their characters, than just shooting things, but if you are into those creative things it can be very much rewarding to follow a story you (your created character) is a part of.
(07-09-2013, 10:31 PM)sindroms Wrote: Excuse to shoot things.
Spazzy, you like to shoot people a lot.Same thing goes for Doj and JetBlack.
What about your R.H.I.N.O char ?
It's still around ? 'Cause we had some nice fun with it, can't forget it but you liked to shoot more than pirating.
I see Roleplaying -- well, high quality roleplaying anyway, as a combination of writing (creative/story writing) and acting, if that makes sense.
Basically, when I create a character, it isn't just a shell with a name and face, they have their own personality traits, likes, dislikes, pet peeves etc.
Some of their personalities draw on aspects of my own, which are tossed in and either exaggerated or subdued depending on what type of person that specific character is supposed to be, not according to what faction they're loyal too.
When I play my characters, I try to think like 'they' would, and react how they would, as opposed to how I myself would think or react in any given situation.
I uh...hope that jumble of words makes sense to you lot. xD