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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Another moneysink - fee for using Conn commands

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Another moneysink - fee for using Conn commands
Offline Anaximander
08-08-2013, 12:04 PM,
#11
Member
Posts: 1,261
Threads: 62
Joined: Jun 2012

Conn is not just about PVP, the spirit in Conn is much lighter. People care less if they killed, don't care for ganks, cry less, have a habit of not going as "psycho" as some people do on the RP part of the server and in general people are just nicer and get along better in Conn. You can chat with people that you often madly disagree with on the forum, or on the RP-server, in a relaxed manner and have fun shooting each other. And you don't need to fly for ages to find someone to gank you and mask it behind a thin veil of RP. We need Conn's good karma on the rest of the server.
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Offline Lythrilux
08-08-2013, 12:05 PM,
#12
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(08-08-2013, 11:57 AM)Karst Wrote: No, no, oh god no.

Why would you punish people just for wanting to practice pvp?

Yes, I am a connwhore.

^this.

Also, conn burns a whole in my pocket already with me explodding all the time.
This will justice punish the players who are not as good at pvp and will hardly even scratch the skilled players.

[Image: Lythrilux.gif]
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Offline tothebonezone
08-08-2013, 12:09 PM,
#13
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

LOL CONN FEE

THIS IS AMAZING

It's terribly bad and terribly good at the same time.

The people who log on and do nothing but hang in Conn will run outta money and be forced into the server again.

But then the people who legitimately want to be competative and dont have any money will end up screwed.

gg no re

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
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Offline Wraga
08-08-2013, 12:10 PM,
#14
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

Roleplay means there is no option for systems like conn for me.

But

Since the server requires players to run, leave it as it is at the moment.

The fee sounds fine btw.

[Image: giphy.gif]
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Offline Pavel
08-08-2013, 12:48 PM,
#15
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

(08-08-2013, 11:57 AM)Karst Wrote: Yes, I am a connwhore.

Me too Wink


Anaximander is right, but only partially - it's not like that people will leave their ships in Conn for ever and never take them anywhere else (although there certainly is group which will do that), some will need help with equipment transfer, some will get bored of current loadouts and want to change them, some will bring new ships, some will want to participate in raids and counter-raids...


Connecticut is really nice place to practice PvP, but it shouldn't replace interaction in "real" environment, and that's what happens now.

[2013-04-26 23:15:57] Michał Golański: wtf just happened in Conn
[2013-04-26 23:16:18] Jamie: You tell me.
[2013-04-26 23:16:37] Michał Golański: everyone in Conn died
[2013-04-26 23:16:40] Michał Golański: including [Admin]
[2013-04-26 23:17:21] Jamie: ...That may or may not have been a hostile team action.
[2013-04-26 23:17:34] Jamie: Probably to encourage people to do something productive.


[2013-08-04 17:48:54] Kikatsu (Jack): 17% of server in conn, (y)

Conn command fee forces people to participate in normal server gameplay, if they wish to continue visiting virtual system. One isn't banned in any way from going there, simply game mechanics requires of him some RP action outside Conn. Be it trading, piracy, collecting bounties or fees... He can go to Conn any time, he just needs small sum for that, earned in an inRP environment.


Don't think about it as of a punishment of some sort, treat it like value added tax.
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Offline Govedo13
08-08-2013, 12:54 PM, (This post was last modified: 08-08-2013, 01:02 PM by Govedo13.)
#16
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Depends how you implement it.
I am all four small money sinks on all commands.
For example conn for 300k command seems more reasonable then 2m for 4 m tax is more logical to make conn only ships, while with 600k for going in and back- not much but constant money sink that would generate a lot more money loss over time. Implementing similar thing with other commands as well is good thing. Let say 5m for ship rename is fine.
Also it should require no codding as well since the automatic tax on command usage is there in moveship and lights etc, Cannon would just need to copy few lines of code and paste them.
I also would love to see percentage based price on ship sale commands- this would require some codding however, so to sale battleship would cost you let say 4% of the total NPC value let say it is 20m from 500m NPC value, while selling fighter with 15m npc value it would be 600k.
I proposed this:
(08-07-2013, 04:14 PM)Govedo13 Wrote: If I put it in shortest way possible:
1. Add more money sinks:
- ship maintenance should be more expensive- snubs resupply costs more then caps resupply now- kinda idiotic.
- small dead penalty tax
- base made items should have small chance to be lost upon death
- higher tax for commands like renameme/givecash/lights etc.
- higher tax on ship trading commands

2. Reduce the trading/mining thing as well at least with 30%

3. Balance the ship classes vs each ship class individually by using the shield modifiers,if needed remove the anti-shield guns at all if needed since only this balance method allow things to be actually balanced.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Thexare
08-08-2013, 04:00 PM,
#17
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

Just one little note, keep in mind that not everyone uses Conn for fighting - for example, VR uses it for the bulk of our equipment transfers, since dragging someone back to Barrier Gate isn't always practical.
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Offline Lythrilux
08-08-2013, 04:04 PM,
#18
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

I can't help but feel people will just get angry, and go and practice on other servers instead.

[Image: Lythrilux.gif]
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Offline Highland Laddie
08-08-2013, 04:07 PM,
#19
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Why not just increase the ammo costs at the base in Conn? Make it expensive to stay/die there.

I suppose people could end-run around this by just /return buy ammo/bots and /conn again, but it certainly will prevent laziness.
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Offline monmarfori
08-08-2013, 04:14 PM,
#20
Son of Malta
Posts: 2,159
Threads: 288
Joined: Jan 2010

How about in exchange for the fee, how about making Conn ammo prices free, only to be used in Conn but not outside (if you try to get free ammo in conn and /return, you lose them)
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