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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.87: Conquest - Update 2

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Discovery 4.87: Conquest - Update 2
Offline aerelm
09-29-2013, 08:27 PM,
#11
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Fixed package for update 2 is on the update server now.

There was a minor hickup while wrapping up the update and a few files were left out, which was causing the re-update problem as well. If you had already downloaded the update prior to the time of this post, you will have to download it again one last time to make sure the issues are fixed.

Sorry for the mess.
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Offline JayDee Kasane
09-29-2013, 08:36 PM,
#12
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

Coalition capship turrets wasnt fixed in this update. Makes it less cool then it can be.

[Image: 6FadQ6bTk_g.jpg]
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Offline belarusich
09-29-2013, 08:37 PM,
#13
Member
Posts: 955
Threads: 57
Joined: Dec 2012

my method worked for me too, you, "fixers" Q_Q
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Offline Avalanche
09-29-2013, 08:54 PM,
#14
Marketing
Posts: 1,811
Threads: 282
Joined: Mar 2010

Thank you very much boys and girls from the development team and everyone in the community who has helped it get this far! Finally going to install the Conquest mod now!
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Offline Mao
09-29-2013, 09:10 PM,
#15
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

Rollback done or we're still in beta?

[Image: ZZ0gBOD.png]
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Offline evanz
09-29-2013, 09:26 PM,
#16
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

The img battle trans gun loadout still only shows 10 turrets not 12
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Offline tothebonezone
09-29-2013, 09:29 PM,
#17
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

(09-29-2013, 09:10 PM)Dacul Wrote: Rollback done or we're still in beta?

Still in beta.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
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Offline SeaFalcon
09-29-2013, 09:31 PM,
#18
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

We're out of beta when they rename the patch to 4.87 patch XX - Final
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Offline AeternusDoleo
09-29-2013, 10:13 PM,
#19
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

I do not see it explicitly listed, but the NPC loadouts themselves were also nerfed. Most NPCs have had all weapons go down a level. So both the amount as well as the pain they dish out have been adjusted.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Lythrilux
09-29-2013, 10:24 PM,
#20
Edgy Worlds
Posts: 10,368
Threads: 737
Joined: Jan 2013

(09-29-2013, 10:13 PM)AeternusDoleo Wrote: I do not see it explicitly listed, but the NPC loadouts themselves were also nerfed. Most NPCs have had all weapons go down a level. So both the amount as well as the pain they dish out have been adjusted.

Why 'a' level? Surely it's evident that people don't want NPCs to have any power at all. I thought we'd see a buff down to harmless. Class 7s can still do some damage.

[Image: Lythrilux.gif]
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