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  Discovery Gaming Community The Community Real Life Discussion
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Evochron Mercenary

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Evochron Mercenary
Offline Moberg
10-02-2013, 07:36 PM,
#11
Member
Posts: 836
Threads: 45
Joined: Jul 2012

I played it for a bit, but was quickly bored. I like the soundtrack, though.
It may be an interesting game, but it certainly doesn't use its full potential.
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Offline Coin
10-03-2013, 01:26 AM,
#12
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

how much was it?

is the old version still supported, cos the new one wants a 2mhz processor, and mines a 1.8

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline jimbobslimbob
10-03-2013, 09:16 AM,
#13
Member
Posts: 6
Threads: 2
Joined: Aug 2013

I think I paid about £20 for it. The demo is worth a shot before you buy, if you are not sure.

I don't have much knowledge on the older versions, may be worth speaking to them on the official forums for that info.

Evochron is definitely closer to Star Citizen than Freelancer, so anyone complaining about controls etc. is going to have a bad time when Star Citizen comes out. It's far more "real" than Freelancer - and in a good way. Flying in Freelancer has always been a bit too simple and arcady for me - so Evochron wins easily on this front. Plus, you can use a joystick :-)

Granted, it has a steep learning curve, but if you can sit down and get the hang of it, I doubt you will want to touch Freelancer ever again.

I agree the Map UI is not brilliant, but then, neither is Freelancer's TBH. That's pretty much the only negative I would say about it. Once you get used to it, it's really not that bad at all. Other than that it is a far superior game to Freelancer in every single way.

It has player bases, jump drives, cloaks, lots of systems, secrets, trading, combat, mining, clan wars, fully customisable ships, fully customisable weapons (build your own!), clan quadrant control - all in the Vanilla game. Just think of the modding potential for this!
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Offline Mister_X
10-03-2013, 09:57 AM,
#14
Member
Posts: 392
Threads: 33
Joined: Nov 2012

I tried it and while I like the simulation feeling the game has I wouldn't call it superior to Freelancer, especially disco....Freelancer was never meant to be a simulation anyway...

[Image: xfyLrvc.png?1]
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Offline Coin
10-03-2013, 05:37 PM,
#15
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

(10-03-2013, 09:16 AM)jimbobslimbob Wrote: I think I paid about £20 for it. The demo is worth a shot before you buy, if you are not sure.

I don't have much knowledge on the older versions, may be worth speaking to them on the official forums for that info.

Evochron is definitely closer to Star Citizen than Freelancer, so anyone complaining about controls etc. is going to have a bad time when Star Citizen comes out. It's far more "real" than Freelancer - and in a good way. Flying in Freelancer has always been a bit too simple and arcady for me - so Evochron wins easily on this front. Plus, you can use a joystick :-)

Granted, it has a steep learning curve, but if you can sit down and get the hang of it, I doubt you will want to touch Freelancer ever again.

I agree the Map UI is not brilliant, but then, neither is Freelancer's TBH. That's pretty much the only negative I would say about it. Once you get used to it, it's really not that bad at all. Other than that it is a far superior game to Freelancer in every single way.

It has player bases, jump drives, cloaks, lots of systems, secrets, trading, combat, mining, clan wars, fully customisable ships, fully customisable weapons (build your own!), clan quadrant control - all in the Vanilla game. Just think of the modding potential for this!


we'd all have to buy copies of the game, and then host our own servers, as there is no global server list - i asked and that was considered 'confidential information'. had some troubles setting up, and shawn is aware that there are cracked copies and keygens out there. the actual ship controls are awful - the engine gives the ship too much Dv, and so drift-fighting becomes a panic to control the bloody thing. as for hitting a target... well. compared with the 'avenging the donau' mission from SP, where a little starflea was instinctive to control, trying to kill a box floating in space was an efffort.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline KAWISH-ALI
10-03-2013, 05:49 PM,
#16
Member
Posts: 598
Threads: 88
Joined: Apr 2011

I played it, and i remembered i removed it on the other day and comeback to freelancer Big Grin

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