• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 47 48 49 50 51 … 55 Next »
GB forward guns

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
GB forward guns
Offline Jinx
07-22-2008, 07:38 AM,
#11
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

another idea to give the foreward guns more meaning WITHOUT turning them into weapons of destruction is to allow them a greater fire arc. - ( that does not apply to the cruiser guns. they are spinal mounts and not meant to fire anywhere but straight, - the cruiser foreward guns are the most efficient capital ship guns anyway when its about damage / energy - the only problem is that they are not used in a way they are meant to be used, but the cruisers are taken against bombers etc. ( maybe one could increase the speed of the projectiles a "little" - but its not far from turning a balanced gun into one that is overpowering )

now - lets look at GB guns again. - they are easily one of the most efficient GB guns .... their only limitation is their fire arc restriction. - they are fairly small ( no spinal mounts ) - and there is no real reason they they shouldn t be able to have at least a fire arc similar to a supernova on a bomber ( which is around 20 degrees left, right, up, down ) - right now, the guns have an arc of around.... 5 degrees? - don t know, its not very much.

with 20 degrees - they woudl still be useless against fighters ( unless the fighters joust the GB which would be strangely pointless ) - but can be fired much easier while dodging capital ship fire.

i do not think that a gunboat should stand much of a chance against a cruiser of course. - but if not targetted ( and as a support ship ) - they should be able to pummel a capship for a good amount of damage.

maybe the problem is aswell that we do have 1st. made gunboats with too many turrets ( a feeling tells me that the rheinland GB had the max turrets, cause its rheinland and they like armour and firepower ) and that we should never have introduced the special weapons to the GB class ( razor, inferno - well ... they re both rather inefficient anyway compared to the fighter class ratio )

of course, everyone would always choose an 8 gun GB over ANY of the original GUNboats. - but that happens when you agree to buff up new ships more and more - at one time, you end up being as efficient as the next shipclass.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Tenacity
07-22-2008, 07:44 AM,
#12
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I actually got my sorry butt owned by a rheinland gunboat's forward gun when I was flying visas in a falcata bomber...

He was about 3k away from me, I was in pursuit at cruise speed, in the siniestre cloud in omicron alpha. I didnt have a visual of his ship because of the cloud, and distance was remaining constant so I assumed he was still moving away from me on cruise... I was wrong.

He had engine killed and turned around to face at me while remaining mobile at cruise speed. Between a few turret shots and his forward gun, I died before I even had the chance to hit a shield battery. One seocnd I was alive, the next I was asploded.


[Image: Tenacity.gif]
Reply  
Offline Jinx
07-22-2008, 07:55 AM,
#13
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

well, yea - but thats nothing to consider a chance of anything with - doesn mean they are good nor bad. - its simply bad luck / or luck - depends from what pov. - a GB gun right now is just the same like a mini razor for a fighter.

but while the razor on the fighter is usually used in a close joust, - the GB gun cannot perform that task. - however, its good efficiency and fast refire makes it a good weapon to deal sustained and noticable damage to a heavy target.

but i also remember that i loved going after gunboats in the singleplayer. - no shields and damn easy to hit cause - for a fighter, they were really really slow. - they were much easier to take down than the average fighter on the battlefield.

too bad we cannot get rid of the shaking effect on hull hits. - it would be so awesome to balance the hull hitpoints and get rid of the rediculous shields on capitals.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline mjolnir
07-22-2008, 09:18 AM,
#14
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Jinx yes we can increase the firing arcs... and get into a lot of balancing problems as you said before..

or we can go the simple way of increasing range and double damage while halving refire.


Tenacity well I did kill a LF with the forward gun on a RH GB... does that mean it's uber?
No it means the pilot made a stupid mistake.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline Teknikal
07-22-2008, 11:00 AM,
#15
Member
Posts: 227
Threads: 2
Joined: Sep 2007

I've only been flying the Bretonian Gunboat a few weeks now but ther very first thing I liked about the ship is I could actually hit things with the forward gun (when it isnt being rammed by npcs anyway).
It is a very bulky ship though and slow to get onto a target I think the balance would be fine if NPC's didn't ram you but as they do maybe it should hit for more damage.

I've no real complaints about it though and I'd be fine leaving it where it is as well.

[Image: piercez.png]
  Reply  
Offline mjolnir
07-22-2008, 11:57 AM,
#16
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

I went to re-check all the forward guns (except Dragon GB which I don't have access to). And it looks like I was affected by the Kusari and Rheinland GBs which are the only ones I fly daily.

Most other ones have actually pretty generous firing arcs.

Following pictures have shots fired at maximum angles, just before the projectile disappears


Very generous - Orca - if I used the maximum angle here the projectile would disappear off the screen, yet it can't fire straight ahead - which is going to be fixed in 4.85

[Image: gun2.jpg]


Quite generous - Bretonia, Liberty

[Image: gun1.jpg][Image: gun4.jpg]

Very narrow - Kusari, Rheinland
[Image: gun3.jpg][Image: gun5.jpg]

Kusari GB has the agility to point the gun pretty much where it wants... Rheinland GB does not.

So obviously the Rheinland GB forward gun firing arc should be fixed to something like the Liberty and Bretonian one.

While I'd love to see the refire changes, most people don't seem to like them.

What I however see as necessary is increasing the range to 2000m as I said. It doesn't make any sense that Cerbs, Razors and Infernos have 2000m range while the specialized forward guns have only 1400m.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline chopper
07-22-2008, 12:12 PM, (This post was last modified: 07-22-2008, 12:12 PM by chopper.)
#17
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I don't think that improving fire arcs is a good idea.
I think that this limitation itself stops gunboats from instant killing fighters.
It's 500 speed after all.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline mjolnir
07-22-2008, 12:13 PM,
#18
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

But as you can see on the pictures all except 2 Gunboats already have wide firing arcs.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline Blodo
07-22-2008, 12:39 PM,
#19
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

I'd say decrease the horizontal firing arcs of the Orca, Lib and Bret GBs, rather than increase the ones on the Kusari and Rheinland GB. The forward guns are meant against larger targets the way I see it, but with this firing arc it's not hard to rip fighters with them.
  Reply  
Offline Teknikal
07-22-2008, 12:51 PM,
#20
Member
Posts: 227
Threads: 2
Joined: Sep 2007

' Wrote:I'd say decrease the horizontal firing arcs of the Orca, Lib and Bret GBs, rather than increase the ones on the Kusari and Rheinland GB. The forward guns are meant against larger targets the way I see it, but with this firing arc it's not hard to rip fighters with them.

If the pilots stupid enough to stand still directly in front of the turret otherwise that's just nonsence. The odds of hitting a player controlled fighter are already close to impossible it's much much easier to hit fighters with a supernova than with a forward gun so if anythings to be nerfed.

[Image: piercez.png]
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode