As for losing a gun when your ship is blown up... I don't know of anyone here who purposefully sells ALL their equipment and buys new every time they get killed... This would suggest selling all your CM, Mine droppers, etc, and going out and finding new ones, not rebuying them back.
While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack http://pastebin.com/SYQXBufs
anfre has a good point, it is in RP to pick up a usiel and use it.
the other thing about O.C's picking up tizzies and using em, well basically thats down to the player to be smart enough to know the o.c and corsairs are rivals, and at war therefore you just shouldnt use their weapons, and anyother o.c would fire on you if you had tizzies on ur sabre.
[22:50:33] ☆ҳ̸̲Ҳ̸ҳEternalâ Nightmareҳ̸̲Ҳ̸ҳ☆(illi): i cyber with leather torps (smoking)
I have 1 response. Were you here in 4.83? No? well it was all discussed there, and at the time anything salvageable could be mounted. Suddenly every player would say i found them, or i salvaged off a player i killed. This rule was made(and i support it fully) to prevent everyone running around with the best weapon's from every faction.
PS do a PvP fight then see if you still think tizzi's suck.
Quote:CODENAME weapons are the most powerful, coveted weapons in Freelancer
Not really - they're too slow and will empty your power plant faster than you can say "code".
The looting part of the game is a by product of the original. I think it was originally there so learning about the different factions FL universe was made more attractive somehow. Or to make you feel unique in a universe of ships who were identical in their set up. It was to promote the idea that you really were the lone freelancer in the universe.
You can make all the real life arguments you want, but realistically no weapons should ever be lootable from the wreck of a ship torn apart by plasma cannons and nuclear mines. I'm sure in WW2 there were few machine guns looted form destroyed enemy tanks. It's costly, a waste of time, difficult to get replacement parts and when introduced into a space ship game, would result in everyone actually being less unique.
one got to say - this rule is purely made for game balance purposes. - i can find many an arguments to support it.... but it really only boils down to "i don t want everyone to fly with the same efficient weapons".
it would be totally nice if "repairs" wouldn t be generic repairs but faction based repairs. - if for example tripoli shipyard charged you 50% of the normal price if you had a corsair ID - and another 50% of that again ( for a total of 75% ) if it was a corsair weapon ( result should be the repair price we have now ). - but they would charge you more for a "neutral" weapon and like 10 times as much for an enemy equipment.
such a modification would support the use of RP weapons while at the same time allow looted weapons. ( if the suiciding would end to repair stuff ) - this would reflect their ability - but still their unwillingness - to deal with enemy equipment. and a player could say - "but i love that kraken on my titan, and i ll gladly pay 5 million for the little repair!"
Uniform. Anyone in a professional fighting force has one, and those who don't keep to it are often smacked around until they realise the benefits.
If a British Army rifleman picked up an AK in preference of his SA-80A2 in an arena of engagement, and brought it back to base, it would be removed from him. If he'd been short sighted enough not to bring back his original weapon, he'd be facing stiff punishment.
Uniform is there so the Commanders know the potential of their individual squads and can direct them surgically, if the fireteams have a hodgepodge of weaponry, or weapons they are unfamiliar with but 'like the look of', they will engage and react unpredictably. Unpredictability is a nightmare for tactitians, they want to reduce that element as much as possible, not increase it- see Sun Tzu.
Also, with regard to weaponry being more powerful than currently issued uniform weaponry. Why doesn't every soldier run around with an m249? Its potential for destruction is far greater than the SA80, but usually only one or two men within a squad will have one. This is so the individuals in the fireteam can take different roles. In freelancer, it would be different classes of ship that would best represent this. If you need buildings flattened, you call an airstrike, if you need hostages rescued... yeah, you don't call an air strike. If you're determined to have bigger guns than your uniform ship allows, work for the next class up. Remember, if you're part of a navy, you are just that. Part. You are not an admiral or a commodore, you are likely at best a lieutenant (if you're worrying about tizzies and codenames, that is) in your fighter/bomber. You are not there to make rules, but to follow them, to maintain the dignity of your navy.
Anyone working directly for a company as security, would also have a uniform, to uphold the company's image. Freelance mercenaries working for companies would have more leeway, unless the company requested uniform as part of the role.
' Wrote:I do agree with you on facton weapons / equipment.. Most all factions have been balanced in one form or another to be mostly equal to other factions.... That is the way it should, to help discourage OORP ships / equipment usage.
However, my question is still not answered. Why are certain players allowed OORP equipment while others are sanctioned?
PS. Thank you for everyones effort to help me understand the role play......
I think that a few things play into this. First, you need more than 'lulz i stole it' to make it fly. It takes a good reason for having such a ship.
Second it takes being a person that can RP.
Third, it takes the most important thing of all: trust. Sometimes I think I could mount Coladas on a BHG bomber with an Inferno and LPI ID, and no one would say anything - even though I had no RP for it - just because people would be "Oh, it's Zapp. He must have a reason." Though I wouldn't do that ;)
So, the people that get sanctioned have no reason other than 'i stole it', whilst those that don't get sanctioned usually have RP established to support their having said 'ooRP' guns.
Ayem, you beat me to this one.... (Yey, another Sun Tzu reader)
I can ENTIRELY see what the Opening post is saying. Hell, when I first joined the server I wanted to bag up them Usiels & Vassagos, but then I started to think.
Firstly I thought what Ayem posted about you knowing the exact stats of each of your fireteam's guns.
And then started to think a little more. It's World War II. We *must* have raided a German Supply Dump at some stage, it probably had free Aircraft in it but we didn't fly around in 262's orBf109s, the reason of this is partly for uniformity, and partly for morale. If you saw a German plane in allied territory, you'd have a problem with it. Same principle applies.
If anything it gives the server a bit of uniqueness and more of a challenge, because many others don't do this.
I am pretty confident you could RP me sitting on my rear in my underwear typing this forum post here if you really wanted to... Don't believe me?
Edison Trent stood before the dimension gate with wonder, after conversing with his commanding officer, he was told it would be used to transport him to another time, approximately one-thousand years before now. The reason for this would be told to him when he got there. Trent gritted his teeth and moved forward from his ship where he had been standing and ran through the gate at top speed. Immediately the room turned to a blur, then a little faster, then faster still until a labyrinth of colours were set out before him. As soon as it had began, it had slowed down. Now he was standing in a large room with loud music pounding his ears. He turned around to where it was coming from and saw a young man of about twenty in his underwear sat and what appeared to be an early attempt at a computer. Immediately he could see he was in the right place, and he could start stopping the alliance-coalition war before it had began.
There has to be limits...
Ed: Well because me and these three chicks decided to have a cereal fight.
Ed: Then we got productive....
Ed: IN THE SHREDDIE TOWER MAKING DEPARTMENT.. before you say anything...
Dave: I feel like standing in the middle of the beach stripping down naked to put on a hula skirt playing pan pipes whilst I watch a pixie try to make love to a cow and have the evil sock goblins chase the 5 penguins of the Apocalypse across Timbuktu all whist my wife Sammie drinks vodka and red bull served by the rich penguins in the sun.
You should also keep in mind that in alot of scenarios, your pilot is not the mechanic.
If you're tagged as Liberty Navy, odds are you don't even have the authority to make any sort of modification to your ship. The same is likely true with many other factions.
In the game, you pay credits to "own" a ship, but from an RP standpoint, depending on what faction you're in, you don't really "own" that ship - it's just been assigned to you for duty. It's comparable to an F-22 pilot "owning" his own fighter jet or being his own mechanic - it simply doesn't happen. Even in a terrorist faction you're going to have a system of checks and balances that'll always prevent you from doing certain things.