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Light Fighters

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Light Fighters
Offline Kazinsal
10-27-2013, 03:08 AM,
#11
Wizard
Posts: 4,541
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Joined: Sep 2009

Oi. There's a difference between "disgruntled by a balance change" and "insulting people who disagree with you". Keep the latter bottled up.

Retired, permanently.
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Offline Daron
10-27-2013, 04:13 AM,
#12
Member
Posts: 425
Threads: 18
Joined: Jul 2011

Hidamari,

balancing the gameplay is a delicate matter.
While enjoying fights with you and other players I was also a little part of the mates who worked on this modification.

LFs were meant to be underpowerd but they were not.
Current changes... no idea, don't care to be honest - lack of time due job.

Light Fighters are challinging now.
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Offline Govedo13
10-27-2013, 09:48 AM, (This post was last modified: 10-27-2013, 09:51 AM by Govedo13.)
#13
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Posts: 4,663
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(10-26-2013, 07:15 PM)Veygaar Wrote: LFs are OP... Keep their insta'ability.
+1
I also agree with Haste that LFs does not need to be damage makers but support/scout/interceptor ships. I would give the new guns to HFs while giving the LFs 210 thrust 2 x CD slots 2 level 7 guns , flak CDs made by Ursus Idea, enhanced LF cds with higher range and blast CDs with higher blast radius, may be special emp/core draining missiles as well.
Hidimari some people prefer to play on full HD resolution, on 1024 x 768 everything is easy to hit/aim but we are not in 1995 now, on full HD dodging LFs are not able to take damage from 2.0s at 600 speed unless you have somekind of marksman aim that 95% of the normal players does not posses.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Jack_Henderson
10-27-2013, 09:56 AM,
#14
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

This was fueled by the OC raid into Gamma when masses of LFs were in the fight on the OC side.

As the one who was constantly taking damage in big amounts (the new LF guns are just insane), and having the others on TS that were targetted by the LFs, I agree that the class would be way OP if a mistake would not lead to insta-death. Sidewinders do not insta. I scored a few hits. Very few, actually. So few that I stopped firing at LFs. Cannonballs track even worse and there were 3 CB kills on LFs for 75 ones that were fired. That's not a lot.

I think it is okay at the moment, while I ofc can understand the frustration of those who simply were instaed out of the fight. I assume there will have to be a lot of balancing still until the LF concept is finalized.

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Offline Tibbles
10-27-2013, 10:10 AM, (This post was last modified: 10-27-2013, 10:13 AM by Tibbles.)
#15
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(10-27-2013, 09:56 AM)Jack_Henderson Wrote: This was fueled by the OC raid into Gamma when masses of LFs were in the fight on the OC side.

As the one who was constantly taking damage in big amounts (the new LF guns are just insane), and having the others on TS that were targetted by the LFs, I agree that the class would be way OP if a mistake would not lead to insta-death. Sidewinders do not insta. I scored a few hits. Very few, actually. So few that I stopped firing at LFs. Cannonballs track even worse and there were 3 CB kills on LFs for 75 ones that were fired. That's not a lot.

I think it is okay at the moment, while I ofc can understand the frustration of those who simply were instaed out of the fight. I assume there will have to be a lot of balancing still until the LF concept is finalized.

I was in the sair side with a Decurion (light fighter) and i think the same can be applied here. I was hard to hit, dealing small rates of damage until a mine instakilled me. I think that's swits perfect the role of a light fighter.

I also like the idea of Govedo.

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Offline Scumbag
10-27-2013, 10:13 AM,
#16
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The 22nd Sea Serpent wing of the BHG has allways "exploded nice" like we say it. We have adapted that to our playstyle, and honestly it's a reasonable disadvantage. Sure the guns need balancing but other then that lfs are fine. As usual the problem seems to be in front of the computer.
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Offline Hidamari
10-27-2013, 10:58 AM, (This post was last modified: 10-27-2013, 11:30 AM by Hidamari.)
#17
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(10-27-2013, 09:48 AM)Govedo13 Wrote:
(10-26-2013, 07:15 PM)Veygaar Wrote: LFs are OP... Keep their insta'ability.
Hidimari some people prefer to play on full HD resolution, on 1024 x 768 everything is easy to hit/aim but we are not in 1995 now, on full HD dodging LFs are not able to take damage from 2.0s at 600 speed unless you have somekind of marksman aim that 95% of the normal players does not posses.

I have no idea what that HD reference was about, ive always played at 1920x1200.

And yes they are able to take absolutely craploads of damage from 2.00 firing weapons at 600 speed. because whenever i find one in a brawl in bretonia I punish its ass.

so what you are saying is because you're bad at the game you need to have a rediculous edge.

remove the new light fighter guns and give back light fighters ability to actually survive in a fight.

months ago flying a light fighter required pateince, as long as you didnt get cocky and charge right into a ship larger than yourself attempting to do maximum dps you could survive at least, nukes were your worst enemy so you had to be extremely careful of them and most light fighter pilots that ive ever seen die to nukes in the first 4 minutes.

however now you can be instantly killed in full dodge moving away from a fight while spamming CM's? how is that supposed to be fun? or balanced. Just because people dont have the patience to place their shots rather than spam lasers and complain when not hitting anything.

Light fighters are not and were not ever supposed to be glass cannons with a million dps and 1hp, they are supposed to be exactly like they were before they were changed.


(10-27-2013, 10:10 AM)Tibbles Wrote: I was in the sair side with a Decurion (light fighter) and i think the same can be applied here. I was hard to hit, dealing small rates of damage until a mine instakilled me. I think that's swits perfect the role of a light fighter.

Yes, a mine, not a missile which is fine, you get hit by mines when being careless, you get hit by missiles even if your trying your best not to be, that is the difference.

(10-27-2013, 10:13 AM)Scumbag Wrote: The 22nd Sea Serpent wing of the BHG has allways "exploded nice" like we say it. We have adapted that to our playstyle, and honestly it's a reasonable disadvantage. Sure the guns need balancing but other then that lfs are fine. As usual the problem seems to be in front of the computer.

this quote basically says "we are so used to dying that these changes are fine because it just means we die that much faster, but thats okay because we knew we were going to explode before the launched thats why we fly light fighters.

Nothing needs balancing everything needs putting back to how it was before it was changed because it was fine.

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Offline Jack_Henderson
10-27-2013, 12:08 PM,
#18
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~ 4 % of all Cannonballs fired hit LF hulls. 4 %. That's... nothing.

Consequently, you were doing a great job at being support craft by drawing insane amounts of ammo from the enemy force and you were doing a lot of damage with guns. If these 75 CBs had been fired against the easier to hit Sabres, the fight might have turned out less in your favour.

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Offline Hidamari
10-27-2013, 12:52 PM,
#19
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so basically the light fighters new job is to try and make the enemy waste as much ammo as possible before being eventually insta-killed? thats great, that works for everyone who doesnt actually take flying light fighter class vessels seriously, or believe that light fighters should actually be taken seriously.

CM's do not always work, and the 1 time they dont you are done. that is not fun or fair

"Doing a lot of damage with guns"
This is a problem also because thats not what light fighters are supposed to be doing, light fighters are not supposed to be flying in and dps'ing for the win. they are supposed to be supporting the main attacking force. Doing a lot of damage means you are no longer supporting your main attack force you are now THE main attack force.


Glass cannon light fighters need to go it was never their intended purpose.

you cant leave a fight area because missiles will kill you, you can hardly attack a missile user because if your behind you get mined, if your infront you get missiled.

you still have a wafer thin shield that goes down in the blink of an eye and after that no matter how you dodge, pop. especially for huge slow ass scimitars which seem to have been nerfed even more with this update.

so basically all you need is missiles and all light fighters are going to die. pretty sure this is why battleship missiles were nerfed into the ground, no effort kills. *click* the enemy dies.

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Offline SnakeLancerHaven
10-27-2013, 01:41 PM, (This post was last modified: 10-27-2013, 01:46 PM by SnakeLancerHaven.)
#20
Volgograd Industrial
Posts: 2,873
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Nope, keep the dmg, its all fine even that LF s can get insta killed by nuke mines, leave everything as it is, the Interceptors finaly serve their purpose "To intercept". Its all balanced, nothing needs to be changed. They have only 4 guns btw, compared to 6 Heavy Flashpoints on a Heavy Fighter or VHF its nothing srsly. The Energy Drain is huge, its ok. I'm talking about the Interceptors like Liberator and Scimitar, the advanced ones, cause the other ones are LFs, like Starflier, Dagger, Patriot (Those one shouldn't have Interceptor Guns imho, that'd be OP cause they're realy agile).

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