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Junker Gunship

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Junker Gunship
Offline Pel
10-29-2013, 01:04 AM,
#11
Member
Posts: 288
Threads: 10
Joined: Jul 2013

Nice modelling and texturing.

I like the direction the Junker line is taking. More curved instead of boxy, like the new VHF:

[Image: W8MeOB9.png]

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Offline TLI-Inferno
10-29-2013, 01:34 AM, (This post was last modified: 10-29-2013, 01:40 AM by TLI-Inferno.)
#12
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Posts: 601
Threads: 75
Joined: Jun 2012

This looks really cool, but with that shape it's going to be mad easy to hit, and I'm guessing it would probably be very slow as well.

One possibility would be to give it 8 regular cruiser turrets (not heavies, which is what cruisers get their firepower from). It would have a heavy gunboat power core (not a cruiser core) so that these turrets would be pretty heavy on it (for example, 8 cruiser solaris turrets, including a 600k capacity and 60k regen, would drain the core in 4 seconds, and the cruiser solaris turrets deal a mere 3,600 dps).

This would allow it to be unique (like junker ships tend to be) without actually being overpowered, considering how bulky and slow it will most likely be.

(10-28-2013, 10:38 PM)Lythrilux Wrote:
(10-28-2013, 09:56 PM)SystemsFailing Wrote: I'd call it "The Grabber". Nice job.

To fit in with the theme of Junker ships ending in 'Ler', how about Grabbler?

Collector, Gitano, Salvager, Combat Service Freighter... I can only think of one junker ship that ends in "ler", and that would be the Recycler.

Anyway, Grabbler doesn't quite feel right. How about Grappler?
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Offline Huhuh
10-29-2013, 01:41 AM,
#13
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Posts: 2,458
Threads: 148
Joined: Apr 2010

I approve. Would need to grease up the devs in order to get this though.

[Image: 6fZYcda.gif]

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Offline TLI-Inferno
10-29-2013, 02:12 AM,
#14
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Posts: 601
Threads: 75
Joined: Jun 2012

Almost every faction in the game has a cruiser, and most of them even have battlecruisers and/or battleships, including factions like IMG, hessians, and zoners.

I don't see why it would make any sense for Junkers to not even get a gunboat, considering how widespread and wealthy the Congress is with its questionable business dealings.
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Offline Arioch
10-29-2013, 03:01 AM,
#15
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

Love the model!

Inferno - It is similar with Hogosha, who don't have a gunboat either. But, both groups have transports that effectively act as a gunboats i.e. Raba and Salvager. So while they don't have cruisers or higher, they do have what is effectively gunboats WITH the benefit of cargo. Better imo.

[Image: drrobe.gif]
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Offline DartStriker
10-29-2013, 03:33 AM,
#16
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Posts: 906
Threads: 107
Joined: Jan 2010

Updated completion status.
Does anyone have a copy of the unencoded original shiparch.ini?

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline Ponge
10-29-2013, 08:39 AM,
#17
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

Hello.

Nice model and texture. I like the big tank on the front, too.
I second Inferno on compensating the large hitbox with something. Though that is a balancing issue.

[Image: 2whqqh0.png]
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Offline aerelm
10-29-2013, 08:58 AM,
#18
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

(10-29-2013, 03:33 AM)DartStriker Wrote: Updated completion status.
Does anyone have a copy of the unencoded original shiparch.ini?

Don't worry about the ini side of things. I can easily take care of that part.

And nice model by the way.
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Offline Druen78
10-29-2013, 09:09 AM,
#19
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Posts: 330
Threads: 17
Joined: Sep 2010

This model is sexy!

Suggestion: make it the new model for the Salvager (maybe with a bit less cargo? I dunno), and the current Salvager could become an underpowered cruiser, along with a suggestion that was posted above.
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Offline DartStriker
10-29-2013, 11:57 AM,
#20
Member
Posts: 906
Threads: 107
Joined: Jan 2010

(10-29-2013, 08:58 AM)aerelm Wrote:
(10-29-2013, 03:33 AM)DartStriker Wrote: Updated completion status.
Does anyone have a copy of the unencoded original shiparch.ini?

Don't worry about the ini side of things. I can easily take care of that part.

And nice model by the way.
Thats fine, I' just trying to test the model in game make sure the size, texture, sur, and hardpoints all work correctly. I usually just replace the mat and cmp, and sur files for the rhino at Manhattan in the original freelancer but I don't have a shiparch that is readable.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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