• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 47 48 49 50 51 … 55 Next »
Mines, variety needed

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 0 / 2,000,000
LSF Arms Shipments - 0 / 2,000,000
LSF Munition Shipments - 0 / 2,000,000
Dragon Bounties - 0 / 10,000
KOI Bounties - 0 / 10,000
LSF Bounties - 0 / 10,000
Samura Bounties - 0 / 10,000

Latest activity

Pages (3): « Previous 1 2 3 Next »
Mines, variety needed
Offline Manni
07-30-2008, 07:19 PM,
#11
Member
Posts: 249
Threads: 6
Joined: Mar 2008

' Wrote:Nah, they disappear after some 5 seconds or so. So that wouldn't be the problem.
But I'm totally against upping their HP to that level.
Also, I think CD would trigger them no matter how much you increase HP.
Nukes currently have 25k HP and CD makes some 300. It still triggers it.

Anyway, using CD's against nukes requires skill, and I'm against removing this.
If you'r spamming nukes without shield, you deserve to die. That simple.

Wha..?!
Mines do NOT have 25k hp <.<
Yea, they disappear, but it is easy to change, believe me.
I will just use some stats of a torpedo and it would be a bomb.

EDIT:
Every projectile has 2 hitpoints, not more, not less.

[Image: 23kw1o0.jpg]
With daily Laserlight-show!
My own Freelancer-Firework! Inspired by Jazz
  Reply  
Offline chopper
07-30-2008, 07:21 PM,
#12
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I wasn't responding to your post, Colonia, but to Blodo's.

And, by my stats taken from FLstat, Nuke mines have 25.000 HP, while Rippers have 6.752 HP.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline Manni
07-30-2008, 07:23 PM,
#13
Member
Posts: 249
Threads: 6
Joined: Mar 2008

Your stats are crap, serious:P

Mines have 2 HP, i read other files.

[Image: 23kw1o0.jpg]
With daily Laserlight-show!
My own Freelancer-Firework! Inspired by Jazz
  Reply  
Offline chopper
07-30-2008, 07:49 PM,
#14
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Then.. Why can't you activate them with guns, but you can with Mini-razor? Oo

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline Manni
07-30-2008, 07:54 PM,
#15
Member
Posts: 249
Threads: 6
Joined: Mar 2008

' Wrote:Then.. Why can't you activate them with guns, but you can with Mini-razor? Oo

You can <.<
Train CD's do very less damage but still activate mines, because they have a huge range.
Lemme post a line of an .ini-file, maybe you will believe me.....

Quote:[Mine]
nickname = mine02_mark06_ammo
explosion_arch = mine02_mark06_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 500330
ids_info = 500332
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 80
acceleration = 200
const_effect = pi_mine02

it's just a part of a file, but do you see the difference?
I hope so:)

[Image: 23kw1o0.jpg]
With daily Laserlight-show!
My own Freelancer-Firework! Inspired by Jazz
  Reply  
Offline chopper
07-30-2008, 08:06 PM,
#16
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I just got it. HP in FLstat is for launcher actually.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline tarr_james@hotmail.com
07-30-2008, 08:07 PM,
#17
Member
Posts: 152
Threads: 10
Joined: Mar 2008

Yer same idea has come up with SN's giving each house thier own one, same could be for Mines (Tope End) for each house or every high ranking faction (top pirtaes and house) with every one just a little different say e.g

Liberty:

A-Bomb - having High damage but lower blast zone and a slower rate of fire

Or

Bret

Bouncing Betty (Bouncing bomb from WW2 made in Sheffield) having a high blast zone and fast refire but lower damage

the point is only make its slightly different so everyone doesn't do what they do with Nukes and just buy one type, mind you if it was a house nuke then having another factions mine equiped would count as a OORP weapon.

If you like i could make up a list of them, but i have no skills in the development area of this just the ideas on what could be done.

[Image: redsiglsfye9.png]
[Image: Sanstitre-2copie.png]
  Reply  
Offline Manni
07-30-2008, 08:44 PM,
#18
Member
Posts: 249
Threads: 6
Joined: Mar 2008

Give me some stats, i can develop them:)
(only if they're balanced of course)

[Image: 23kw1o0.jpg]
With daily Laserlight-show!
My own Freelancer-Firework! Inspired by Jazz
  Reply  
Offline tarr_james@hotmail.com
07-30-2008, 11:04 PM,
#19
Member
Posts: 152
Threads: 10
Joined: Mar 2008

I'll get started tonight and post when its done, only going to be major factions to start with and i'll try to get it worked so all pirate allies can get the mines also like Outcasts,Hessains,LH,LR can have the same ones kinda thing.

Got the good old Wiki to help me with names so should be done in the next 3 hours or so.

[Image: redsiglsfye9.png]
[Image: Sanstitre-2copie.png]
  Reply  
Offline tarr_james@hotmail.com
07-31-2008, 12:00 AM, (This post was last modified: 07-31-2008, 02:39 AM by Missile Monkey.)
#20
Member
Posts: 152
Threads: 10
Joined: Mar 2008

Bretonia
Boucing Betty:
Hull: 8,000
Shield:6,000
Speed: 90 M/S

Liberty
Paveway Mk 1:
Hull: 10,000
Shield: 5,000
Speed: 70 M/S

Rhineland
Bliz:
Hull: 9,000
Shield: 6,000
Speed: 80 M/S

Kusari
Chaooyaku:
Hull: 8,000
Shield: 7,000
Speed: 95 M/S

Outcast allience
Zorro (not the man, the word for smart (fox)..so i'm told)
Hull: 8,500
Shield: 4,000
Speed: 90 M/S

Corsairs
Brixia:
Hull: 8,000
Shield: 9,000
Speed: 90 M/S

Zoners
Depth Charge
Hull: 8,500
Shield: 7,000
Speed: 90 M/S

Kusari Pirates
Type 88:
Hull: 8,500
Shield: 9,500
Speed: 80 M/S

Xenos
Red Neck:
Hull: 9,000
Shield: 5,000
Speed: 70 M/S

Nomads
Destoryer:
Hull: 12,000
Shield: 2,000
Speed: 60 M/S

Rheinland Pirates (apart from Hessians)
Freiheit:
Hull: 8,500
Shield: 7,000
Speed: 80 M/S

Order
Fire Ball
Hull: 10,000
Shield: 6,000
Speed: 80 M/S

Mollys
Golden Barb Mk 1
Hull: 7,500
Shield: 7,000
Speed: 100 M/S

Gaian
Eco Mine
Hull: 9,000
Sheld: 5,000
Speed: 70 M/S

I've worked it out so everyone who would everyday meet up for a good fight have different but same at the same time Outcasts differ from this as they have a broader ZOI but i've made them match the most of their main enimies, please point out anything out of place.

[Image: redsiglsfye9.png]
[Image: Sanstitre-2copie.png]
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode