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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Insane numbers of kills on the same target

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Insane numbers of kills on the same target
Offline Pavel
12-05-2013, 09:29 AM,
#11
On leave
Posts: 2,018
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Joined: Jan 2012

(11-29-2013, 11:40 PM)Jack_Henderson Wrote: Don't worry.
Personal bounties have never been collected and will never be collected.


Also moving to proper subforum
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Offline DivineKiller
12-05-2013, 09:31 AM,
#12
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Posts: 73
Threads: 14
Joined: Nov 2007

(12-05-2013, 09:23 AM)Saronsen Wrote: If this bothers you, why aren't you complaining about the infinite-reclaimable blanket bounties done by houses?

I was talking about nominated bounties, targeting one person 10 times, with name, not claimable bounties from hunting factions, pirates or whatever navy or bunters.
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Offline SnakThree
12-05-2013, 09:38 AM,
#13
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Posts: 9,092
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Pointless thread is pointless thread.

Just like individual bounties.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline DivineKiller
12-05-2013, 09:47 AM,
#14
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Posts: 73
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Joined: Nov 2007

(12-05-2013, 09:38 AM)Snak3 Wrote: Pointless thread is pointless thread.

Just like individual bounties.

The thread was for admins eyes in other section, was a proposal to limit a potential abuse.
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Online sindroms
12-05-2013, 09:50 AM,
#15
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Posts: 9,438
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Joined: Feb 2008

If a character was given an individual ID signiture during creation, which would not change even during Renameme, then bounty hunting would be a bit more interesting, scanning people to find the jackass who deserves to die.

Perhaps then bounties would actually pay.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline SnakThree
12-05-2013, 09:52 AM,
#16
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(12-05-2013, 09:47 AM)DivineKiller Wrote:
(12-05-2013, 09:38 AM)Snak3 Wrote: Pointless thread is pointless thread.

Just like individual bounties.

The thread was for admins eyes in other section, was a proposal to limit a potential abuse.

If admins felt that is abuse, they would have changed that in a recent rule update/rewrite that took place a week or two ago.

As I said, bounties rarely get claimed. Even rare to get more than one or two claims. Most characters are not long-term project, thus they get scrapped/renamed/repurposed.

You are searching for a problem where there is not.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Trogdor
12-05-2013, 10:27 AM,
#17
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I can see where this would be a problem. If people were actually hunting down and killing said character 5, 10, 20 times, it would get rather irritating. Fortunately the bounty system is such a pain in the rear for the bounty hunter to use, that it's typically more work than it's worth to file and collect a bounty.

I'm not sure if this is a good thing; in fact I'm pretty sure it's not. Ideally, the system would be set up such that an individual bounty can only be claimed once. Once the target is popped, boom, done. The bounty is fulfilled and closed; identifying and killing the same specific target more than once recognizes that the target was either not actually destroyed or (worse) acknowledges respawning, which is totally oorp.

Ideally also, the bounty hunter should not have to keep screenshot records of his kills, but apparently we need this to prevent abuse.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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Offline DivineKiller
12-05-2013, 11:56 AM, (This post was last modified: 12-05-2013, 11:59 AM by DivineKiller.)
#18
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(12-05-2013, 10:27 AM)Trogdor Wrote: I can see where this would be a problem. If people were actually hunting down and killing said character 5, 10, 20 times, it would get rather irritating. Fortunately the bounty system is such a pain in the rear for the bounty hunter to use, that it's typically more work than it's worth to file and collect a bounty.

I'm not sure if this is a good thing; in fact I'm pretty sure it's not. Ideally, the system would be set up such that an individual bounty can only be claimed once. Once the target is popped, boom, done. The bounty is fulfilled and closed; identifying and killing the same specific target more than once recognizes that the target was either not actually destroyed or (worse) acknowledges respawning, which is totally oorp.

Ideally also, the bounty hunter should not have to keep screenshot records of his kills, but apparently we need this to prevent abuse

We share the same point of view. More then one kill on the same individual contract is OORP or on the contract will be targeted the destruction of the THE SHIP not the character.
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Offline Govedo13
12-05-2013, 11:59 AM,
#19
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Posts: 4,663
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Joined: Jul 2009

The real problem here is that the bountied people can metagame out the bounty.

So I would just wait for Star Citizen for some real bounty hunting.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Coin
12-09-2013, 06:41 AM,
#20
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just get a friend to collect the bounty. that way the bounty-placer gets their closure, and you get a silent victory. and lots of cash.

traders: don't bounty pirates. you are just paying their friends. you lost your cargo and your nanobots, and now you are paying to have them shot. sense. it makes none.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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